Wizards of the Coast Is Hiring a D&D Worldbuilder

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Wizards of the Coast is looking to hire someone to build new worlds for Dungeons & Dragons. Over the weekend, Wizards of the Coast posted a new job listing for a "Senior Narrative Worldbuilding Designer for Dungeons & Dragons." The new position will help Wizards of the Coast "create exciting and inspirational new settings" alongside developing existing settings. Notably, this isn't a position limited to the D&D RPG design team - the position will also work with "ensuring narrative consistency" across video games, entertainment and the D&D RPG.

At a press event earlier this year, D&D franchise head Jess Lanzillo mentioned that new campaign settings were potentially on the way. "With Jeremy Crawford taking on the game director role and then Chris Perkins taking on the creative director role is that we were able to really reestablish a world building environment," Lanzillo said. "What does that mean? We can really establish our worlds and settings like the Forgotten Realms and also look to creating new ones again. That's something that we are working on and we don't have anything to really discuss today other than to tell you like we are re-establishing everything that we have and we are going to make some new stuff too."

The full job listing is below:


We are hiring a Senior Narrative Worldbuilding Designer for Dungeons & Dragons. In this role, you will create exciting and inspirational new settings and develop existing ones. The settings you create will become part of our ever-expanding multiverse. Working closely with others in our creative team, you will give life to legendary characters, intertwine the narratives of D&D stories across various platforms, and provide new content for internal and external partners to play with across all expressions of D&D. We need a world builder with strong writing skills, a collaborative spirit, and a focused imagination.

What You'll Do:
  • Build and develop comprehensive narrative worldbuilding materials for the D&D franchise
  • Design and flesh out new worlds, locations, and settings within the D&D multiverse
  • Evolve and expand existing D&D settings through compelling narrative development
  • Build and develop franchise-level characters, factions, and storylines
  • Ensure narrative consistency across the franchise portfolio including video games, entertainment, and the RPG
  • Collaborate with cross-functional teams to align worldbuilding elements across different media
  • Develop detailed lore documentation and creative briefs for our fans, partners, and team members.
  • Lead narrative development for our world bibles and style guides
 

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Christian Hoffer

Christian Hoffer

I'm specially talking about the kind situation like Firewalk studios which failed so hard on Concord that they closed the studio, not folks who got random tech bro layoffs.

Don't give the position to someone who keep failing upways. I want a genius with great taste in the role that gets fans and shst they want.
Did you watch the Concord episode of Level Up...? It was amazing, and the parts that are amazing came from the person would theoretically apply for thus position t WotC.

The problem with Concoed wasn't the creative at Firewalk, it was the corporate mandate to make Live Service stuff.
 

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Did you watch the Concord episode of Level Up...? It was amazing, and the parts that are amazing came from the person would theoretically apply for thus position t WotC.

The problem with Concoed wasn't the creative at Firewalk, it was the corporate mandate to make Live Service stuff.

Yeah no, live service by itself doesn't make a game fail that hard. But I will try and I watch the new episodes while I still have Prime.
 

Yeah no, live service by itself doesn't make a game fail that hard. But I will try and I watch the new episodes while I still have Prime.
No, but it was far less narrative and world design that caused the game to fail Tham it is the unappealing monetization scheme. And honestly, live service does have a record of making 90% of games tank, hard. And ubike a single player game like, say, Cyberpunk 2077...a live service game can't climb out of the hole.

The Concord episode is one of the real highlights of the whole anthology...precisely because of the worldbuilding and narrative.
 

The official publisher of D&D is building and releasing a new fantasy world... I'm looking forward to it myself.
However, in the 50 years since D&D was born, various publishers, not just TSR and WotC, have built the world of fantasy games in different ways.
Now that there is a lot of accumulated experience... I wonder what kind of "new" world will be released for D&D?
 

Ow, one retro repeat I would love to see that I never see mentioned? Urban Arcana, from d20 Modern. Thst would be great as a 5E Setting with full WotC production values.
 

I think all of the Mystara 2E boxes also had the dopey sound effect and narration CDs -- which were more cringeworthy than useful -- which didn't help.
A couple of those CDs had some good background music in them (Red Steel and another I can't seem to put my hands on). The narrations were certainly amateur theater, but listening to them as DM beforehand could help with envisioning certain scenes. Sadly, in several cases, they replaced the boxed text/room description in the books so you had to either play them or listen to them to know what was going on the room.
 

I don't think so. I think it is more oriented toward making sure that there is not such a wide gulf of lore and, importantly, tone between media products. HAT and BG3 could not be more different and a fan of one going to the other likely felt some culture shock.
I gotta be honest, I consider myself pretty up to date on video games and D&D tie ins in general, but I can't figure out what HAT is.
 




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