D&D 5E Which was the most recent Wizards adventure you consider a classic?


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Tomb of Annihilation I primarily love for Omu. I think Omu and the Tomb itself is where it's working brilliantly. The prologue (all that mucking around in the jungle) has a lot of "we trust the DM to make it work" energy.

And I've known a lot of DMs who take the bare outline and do amazing stuff with it.
 

The most recent for me is Icewind Dale: Rime of the Frostmaiden. It has serious overarching flaws but I found them really easy to fix, and there is a LOT of great detail work, and it plays heavily into what I consider 5E's strong suite (site-based adventures with good maps that can mostly be finished in 1-2 sessions). The first two chapters are about as well-executed a sandbox as I think you'll find in official 5E. Caves of Hunger is a great tier 2 dungeon and Ythryn is really good (would have been great with more maps, which are available from third parties).

I also think Lost Mine of Phandelver, Curse of Strahd, and Tomb of Annihilation will be regarded as classics (Phandelver and Strahd already are really).
 

My problem with Shattered Obelisk is that it’s just so repetitive. Six dungeon crawls with virtually the same premise. Sigh.

I am currently about to start Out of the Abyss. I’m hopeful that it will be a lot of fun.

I’m probably a bad one to ask though because while I run a lot of modules, they generally only serve as the skeleton of the campaign and the meat is typically outside stuff I bring in.

For example the pcs adventuring in the Shadowfell released Zargon from his prison and brought light back to the Shadowfell. Not really something included in Candlekeep Mysteries. ;)
 

I am currently about to start Out of the Abyss. I’m hopeful that it will be a lot of fun.
I had a lot of fun with Out of the Abyss. It was a design that inspired me to adjust it to my own ends, which is what I enjoy.

(The biggest thing to watch out for is the NPCs accompanying the party - most DMs I know try to get rid of them or ignore them as much as possible, as a group of 10+ characters going down a 5 foot wide tunnel is a bit problematic...)

Cheers!
 

I had a lot of fun with Out of the Abyss. It was a design that inspired me to adjust it to my own ends, which is what I enjoy.

(The biggest thing to watch out for is the NPCs accompanying the party - most DMs I know try to get rid of them or ignore them as much as possible, as a group of 10+ characters going down a 5 foot wide tunnel is a bit problematic...)

Cheers!
Yeah. I can totally see that. I’m borrowing the travel rules from Ironsworn to handle a lot of heavy lifting and these days there’s a freaking mountain of additional support.

I’m really looking forward to it.
 


Probably Curse of Strahd or ToA.

Individual adventures in Golden Vault or Candlekeep Mysteries maybe.

Rest are mostly 2/5 or 3/5.

I've borrowed ToA off one of my players and lent him the Rime of the Frostmaiden. Alternate cover so it's very pretty.

Ghosts of Saltmarsh courn?
 


I love published adventures. I really do. But I don't love every adventure, and the last few (several?) Wizards adventures have been disappointing to me.

But I don't demand perfection from adventures either. Most of the adventures we consider classic have flaws. But they have enough in them to really speak to a lot of DMs, and for those DMs to overcome whatever flaws they have, and to get really, really excited about running them.

So, here's my question to you: What's the most recent official D&D adventure that really speaks to you, that you'd be prepared to put on the "Classic" roster?

Covid disrupted my play of the adventures, so there's this gap in my play of them (Rime, Witchlight being the big two in the gap). But for me, the most recent that is "Yeah, this is worthy of our time" is Tomb of Annihilation. Which, given that's 2017, is a LOT of years earlier. (I have problems with it, but it's an adventure that I really enjoy as well).

Dragonlance: Shadow of the Dragon Queen just misses out. Its version of Dragonlance lore irritates me greatly, though I mostly like the adventure content.

So, what's your pick?

Cheers!
Tomb of Annihilation is an adventure I've played for the past four years, and we're at the climax just now. I would say it's 100% a classic. Wonderful adventure all the way through.
 

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