D&D 5E Which was the most recent Wizards adventure you consider a classic?

I'm pretty sure was designed for both MtG and D&D at the same time.
I suspect not, or if they were, there was some kind of divergence, because the tone and style of the D&D version are drastically at odds with the MtG version. The MtG version of Strixhaven is considerably edgier and far less "cozy fantasy" than the D&D take, and it's just a really different and much scarier and more "YA novel"-ish vibe.

Re: classics, I think to be a classic you have to probably be fondly remembered in later editions, or better yet, have people want to update an adventure to a more recent edition, and the only 5E adventure I definitely see that happening with is Strahd. It will be interesting to see if it happens with Wild and some of the others, but I suppose we won't know until 6E is out.
 

log in or register to remove this ad

I suspect not, or if they were, there was some kind of divergence, because the tone and style of the D&D version are drastically at odds with the MtG version. The MtG version of Strixhaven is considerably edgier and far less "cozy fantasy" than the D&D take, and it's just a really different and much scarier and more "YA novel"-ish vibe.

Re: classics, I think to be a classic you have to probably be fondly remembered in later editions, or better yet, have people want to update an adventure to a more recent edition, and the only 5E adventure I definitely see that happening with is Strahd. It will be interesting to see if it happens with Wild and some of the others, but I suppose we won't know until 6E is out.
I meant I'm pretty sure it was because I remember hearing discussion at the time that it was, as opposed to the coincidentiality of Shadows over Innistrad / Curse of Strahd, Kaladesh / Wayfinder's Guide to Eberron, and Ixalan / Tomb of Annihilation (confirmed by the author of the Plane Shift pdfs who explored these coincidental tonal connections).

Guildmaster's Guide to Ravnica and Mythic Odyssesy of Theros were certainly timed to come out alongside these two returning settings' new sets (Guilds of Ravnica and Theros Beyond Death, respectively), but Strixhaven: Curriculum of Chaos had the unique position of being a brand new setting in MtG released just months before it hardcover released into D&D. I'm certain I heard that it was designed for both at the time, though I'd have to do some digging to confirm whether that was officially confirmed or just speculated upon announcement.
 

I meant I'm pretty sure it was because I remember hearing discussion at the time that it was, as opposed to the coincidentiality of Shadows over Innistrad / Curse of Strahd, Kaladesh / Wayfinder's Guide to Eberron, and Ixalan / Tomb of Annihilation (confirmed by the author of the Plane Shift pdfs who explored these coincidental tonal connections).

Guildmaster's Guide to Ravnica and Mythic Odyssesy of Theros were certainly timed to come out alongside these two returning settings' new sets (Guilds of Ravnica and Theros Beyond Death, respectively), but Strixhaven: Curriculum of Chaos had the unique position of being a brand new setting in MtG released just months before it hardcover released into D&D. I'm certain I heard that it was designed for both at the time, though I'd have to do some digging to confirm whether that was officially confirmed or just speculated upon announcement.
You're probably right timing-wise, but that makes the divergence even more interesting, because the D&D version is just hopelessly twee and cozy compared to the MtG one. Maybe both were originally more that way? Or maybe they both thought they had the same vision but it just turned out real different.
 

What is the consensus on Ghosts of Saltmarsh? I’ve been thinking of running it now that there is more Greyhawk support for 5e.

As a player, I like GoS.

My DM is running a blended GoS/Princes of the Apocalypse game. I havent looked at the source material directly but the parts that are clearly GoS are much more enjoyable than the clearly PotA parts.

PotA felt like it bent over backwards repeatedly to make short rests a thing, plus it gets super repetitive when it devolves into a multi-boss, multi-level dungeon crawl.
 

I meant I'm pretty sure it was because I remember hearing discussion at the time that it was, as opposed to the coincidentiality of Shadows over Innistrad / Curse of Strahd, Kaladesh / Wayfinder's Guide to Eberron, and Ixalan / Tomb of Annihilation (confirmed by the author of the Plane Shift pdfs who explored these coincidental tonal connections).

Guildmaster's Guide to Ravnica and Mythic Odyssesy of Theros were certainly timed to come out alongside these two returning settings' new sets (Guilds of Ravnica and Theros Beyond Death, respectively), but Strixhaven: Curriculum of Chaos had the unique position of being a brand new setting in MtG released just months before it hardcover released into D&D. I'm certain I heard that it was designed for both at the time, though I'd have to do some digging to confirm whether that was officially confirmed or just speculated upon announcement.
It actually was not: Magic card sets have like a ~4 year development time, D&D books are ~2 years. So, yes, they decided to make D&D Strixhaven pretty early, as opposed to the years of storied history for Ravnica and Theros, but Strixhaven would have been in development for a while first.
 


Curse of Strahd
Out of the Abyss
Tomb of Annihilation
Edit: I was forgetting the Lost Mine of Phandelver
 
Last edited:

Curse of Strahd feels like an entirely new adventure, due to its switch from focussing almost 100% on the castle to becoming far more exploring the province. (Personally, I feel the castle material to not quite work as well!)
Exactly. Curse isn’t a reprint. It’s a massive expansion.
 

Thinking about it more there's only going to be 2 classic adventures from 5E 2014.

Strahd and Lost Mines.

Why? Cultural penetration. The other Contenders probably didn't have enough impact to matter or came to late even if they were good (eg later boxed sets). Or they were to niche which means mixed receptions.

ToA might make it in as it's one of the better ones, Acerak tie in. Anthology books won't make it in even if done individual adventures are good (they don't stamf out).

Stormwreck Isle vis great newbie adventure, average for everyone else.

Icespire Peak is a maybe as well. Good adventure in a starter set.

Otherwise wait 10-15 years.
 
Last edited:

It's a bit hard to say, since to me a classic suggests it has withstood the test of time. I don't know how the future will regard 5E adventures but my first instinct was honestly to say Madness at Gardmore Abbey.
Likewise.

4e has a handful of really quite good adventures, but Madness at Gardmore Abbey is almost certainly "the" 4e adventure if you're looking for a classic that will stand the test of time.

I also quite like Remains of the Empire, but it seems to have slipped under the radar for a lot of folks. Perhaps it is not notable enough to count as a "classic".
 

Remove ads

Top