Hasbro CEO Chris Cocks Is Talking About AI in D&D Again

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Chris Cocks, the CEO of Hasbro, is talking about the usage of AI in Dungeons & Dragons again. In a recent interview with Semafor, Cocks once again brought up potential usage of AI in D&D and other Hasbro brands. Cocks described himself as an "AI bull" and offered up a potential subscription service that uses AI to enrich D&D campaigns as a way to integrate AI. The full section of Semafor's interview is below:

Smartphone screens are not the toy industry’s only technology challenge. Cocks uses artificial intelligence tools to generate storylines, art, and voices for his D&D characters and hails AI as “a great leveler for user-generated content.”

Current AI platforms are failing to reward creators for their work, “but I think that’s solvable,” he says, describing himself as “an AI bull” who believes the technology will extend the reach of Hasbro’s brands. That could include subscription services letting other Dungeon Masters enrich their D&D campaigns, or offerings to let parents customize Peppa Pig animations. “It’s supercharging fandom,” he says, “and I think that’s just net good for the brand.”


The D&D design team and others involved with D&D at Wizards of the Coast have repeatedly stood by a statement posted back in 2023 that said that D&D was made by humans for humans. The full, official stance on AI in D&D by the D&D team can be found below.

For 50 years, D&D has been built on the innovation, ingenuity, and hard work of talented people who sculpt a beautiful, creative game. That isn't changing. Our internal guidelines remain the same with regards to artificial intelligence tools: We require artists, writers, and creatives contributing to the D&D TTRPG to refrain from using AI generative tools to create final D&D products. We work with some of the most talented artists and creatives in the world, and we believe those people are what makes D&D great.
 

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Christian Hoffer

Christian Hoffer

So, this is the kind of thing I use generative AI for. I'll then go in a tweak/alter/replace these as needed, but as a starting point, this saves me a ton of work:
Then again to my question... if chatGPT can give me that, WHY would I buy something that Wizards AI generated and put in a book? The new AI by the bigger company will always be better and cheaper and directed to my personal needs. And as you show, it has zero qualms about ripping off using someone else's IP.
 

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To a point he has a point, then he steps past it.

I like the use of AI for things like added elements in your home table. I don't want AI content I buy or sub to.

But I think it can be handy to flesh out a description in a home made adventure. It runs the risk of babbling too much like one of my forum posts though.

It is also frankly very handy for things like token art in a VTT. Both for PCs and NPCs. If I want to fill a tavern with a dozen townies AI art can give me that. If a player has a character, it's not a bad place to go for a start.

I do a lot of art using AI though. I will start with a prompt to get something, take the result into Gimp (like a lesser photoshop but open source) and manually spend hours adding and removing things, and bring it back to locally installed AI tools to smooth over the results (like I might hand paint in a hand, delete a third arm, fuse two images together - and have AI up-resolution that so my hand drawn hand matches the style of the rest, or the final style is a hybrid of the elements I've put in there).

- In my opinion this kind of work will be the basis of where AI Art someday gets recognition. Like photography you are using things that 'exist' in your own custom way. Just spitting in a prompt and accepting the result is to 'AI Art' what a 'snapshot selphie' is to photography.

But I don't want AI used for shortcuts in published work. When we see AI art in published items it's often just a prompt and accept - with a low quality result. That's just fine as an addon tool for home games though. One and done tavern townies - spam them out. Oh look, the players latched on to that one who will now be a regular NPC, take that image into Gimp and make a real picture for them, or hand it off to an artist as a guide for them to build a real image.

So... as a tool for players and GMs, fine. But as a tool for publishers absent writers and artists, not fine.

Where we will all likely disagree is when artists who do what I do; but at a professional level (as in much better than what I myself am able to achieve) start showing up more - people who are the 'photographers' of AI art who use a combination of generated and hand made elements. I see them as worthwhile, but I think the public is some years away from accepting them.
 
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Eh, Cocks also claims he regularly plays D&D with 30 people. I would take anything he says with an enormous grain of salt.
I used to play D&D at the "kids' table" at a community center. We hit 30 players more than a few times, and hardly ever under 20. It was also 1977 and I was 11 years old. Perhaps he's time-travelling to my childhood every weekend?

Wait, what if he was actually our GM back then? He must secretly hate D&D a burning passion after running for so many pre-teens, and I inadvertently contributed to it.

Sorry folks. My bad. Maybe if I send him a letter apologizing for what we did to the stables that one night it would help?
 


I used to play D&D at the "kids' table" at a community center. We hit 30 players more than a few times, and hardly ever under 20. It was also 1977 and I was 11 years old. Perhaps he's time-travelling to my childhood every weekend?

Wait, what if he was actually our GM back then? He must secretly hate D&D a burning passion after running for so many pre-teens, and I inadvertently contributed to it.

Sorry folks. My bad. Maybe if I send him a letter apologizing for what we did to the stables that one night it would help?
At one point I was running or helping to run two different game days in a major metro area. Over the course of a few months I played with at least 30 people because I both DMed and played.

I have no idea what his situation is, if he's exaggerating, if he's just making up a number. But it is possible because it would have been true for me at one point. Even if it is not probable.
 


Had to look this up, "Walter Benjamin predicted that the technical reproduction of art would lead to a breaking of art’s spell (‘Entzauberung’). Art became less obscure, more accessible and thus less magical because of technical reproduction. … "
If Duchamp scribbling a mustache on the Mona Lisa is art (and it is), then you can't really blame AI for breaking the aura of art.
 

Maybe, for some reason I have yet to fathom, corporations in our uber-capitalist economy won't embrace a technology that is cheaper, faster and more productive than humans - even if the quality (right now) is comparatively low. I hope you're right. But judging how corporations have evolved, I doubt it.
I think there's two different factors here.

On the one hand, yes, Chris Cocks wants to integrate GenAI into D&D somehow so that he can either charge people for a service or pay fewer people to make stuff, perhaps both.

On the other hand, he is clearly spewing nonsense about how he runs his personal games to hype up the technology and maybe get investors interested. Nobody is expressing skepticism there's a corporate motive to use it, we're pointing out that Cocks' claims make no sense and whatever he claims to be doing with the tech is exaggerated for self-serving reasons.
 

You mean like John Henry being replaced by the steam-powered rock drill? The roughly 30% of all people worked on the farm a century ago versus the 2% today? All those people who used to balance the books by hand that have been replaced by spreadsheets and other computer software?

Technology has been replacing people for a long, long time. We don't really know what impact AI will have.
"Technology is not the same as tools" would seem to be my point. It's great to write something off as being a tool. That doesn't apply to AI though - that's a completely different problem.
 

For those who are curious, here is a summary of active copyright lawsuits against OpenAI. Ironically, I generated this using OpenAIs Deep research (which I currently have access to).


Tremblay, Silverman,​



Authors Guild​



Basbanes & Gage v. Microsoft & OpenAI (Authors – S.D. NY)​



The New York Times Co. v. OpenAI & Microsoft (News Publishers – S.D. NY)​



MediaNews Group (Daily News, Tribune,​



The Intercept Media, Inc. v. OpenAI (News Outlet – S.D. NY)​



Center for Investigative Reporting



Canadian News Media Companies v. OpenAI (News Publishers – Ontario, Canada)​



GEMA v. OpenAI (Music Publishers – Munich, Germany)​



ANI (Asian News International) v. OpenAI – and Indian Music Industry Intervenors (News & Music – Delhi High Court, India)​






Sources: Relevant news articles and court filings have been cited for each case above, including Reuters and other reputable outlets for updates on court decisions and status (OpenAI gets partial win in authors' US copyright lawsuit | Reuters) (AI Infringement Case Updates: December 16, 2024: McKool Smith) (OpenAI must face part of Intercept lawsuit over AI training | Reuters) (OpenAI: Delhi High Court issues notice to OpenAI in copyright infringement case - The Economic Times), among others. These citations provide verification of the claims, courts, judges, and procedural posture of each lawsuit as of March 2025.
 

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