Micah Sweet
Level Up & OSR Enthusiast
I consider it problematic if you don't treat the setting as logically and impartially as possible. You're not out to get the players, and you're not out to hold their hands (generally speaking). I believe the GMs job is to create an environment where the players can have fun, not to stake their reputation on whether or not they actually do. We don't have that power, so we shouldn't accept that responsibility.I don't disagree with what you're saying here... but folks have said that the GM's job is to try and make the game fun... so if that's the goal they're working toward, is what they're doing unfair? That's really hard to judge at times. Sometimes, it may be easy, and we may be able to reach a reasonable level of consensus. But there will be times when that's not the case. Where multiple participants will have multiple differing ideas about how something should be handled.
In that sense, I think criticism of a system that allows this gray area to exist makes sense. And the more the gray area, the more the criticism applies.
See, I don't go as far as saying that when a DM does that, they are definitely being a jerk. It is certainly possible. They could be overly adversarial or what have you. But I also think they may do it out of some sense of providing a challenging or fun game.
And because it's absolutely within the rules of play for them to do so, why would they consider it problematic at all?
I mean, evidence of that is in this very thread to varying degrees. Go a little further, and you see it all over this site and similar ones. Look at the most prevalent style of play in the hobby... the adventure path.
I think it's pretty obvious that it's widespread.
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