Zardnaar
Legend
So new campaign and I have decided to have a mastermind type villain. The players have already met them.
Basic idea is really ancient lich. They kidnap 1 person a year for internment in stasis.
Their lairs has been sealed up and can only be reached via dimension door at very specific spots. No teleportion circles and warded against teleports except those specific spots.
The lich has split their phylactery into 3 pieces each of which can function as a phylactery.
Hobbies in addition to kidnapping people for stasis is keeping track of their own bloodline down through the centuries. One PC is a very distant relative.
Another hobby is collecting bodies of heroes and preserving them for cloning purposes via gentle repose.
The lich also poses as a bard but is impersonating someone else who posing as the bard. Basically a double fake identity.
So how would you run such a creature? It's been slowly building a community of kidnapped people lost in time and it grows clones of its carefully saved corpses. It wants to rebuild its kingdom.
My basic idea is the PCs find clones in places like tombs. The clones wake up when found by the PCs. They remember dying. A few however are people in stasis. The lich is toying with them. A lot of early dungeons are staged by the villain. Ancient artifacts laid out a bit to conveniently. Ancient languages inscribed with modern techniques or inappropriately aged materials. People from ancient cultures interred with inappropriate timeframe. Eg find an Etruscan Tomb with ancient Egyptian in it. Who is alive.
Small clues like that. Other undead have met the lich and can refer to it. Also thinking of killing off NPCs and speak with dead triggers contingency type magic creating undead.
How Would You Do it? I'm adding side quests and details to my main stories. Later on they should have a showdown with the lich who has doubled as questioner. They have inadvertently been collecting spell components.
Thoughts?
Basic idea is really ancient lich. They kidnap 1 person a year for internment in stasis.
Their lairs has been sealed up and can only be reached via dimension door at very specific spots. No teleportion circles and warded against teleports except those specific spots.
The lich has split their phylactery into 3 pieces each of which can function as a phylactery.
Hobbies in addition to kidnapping people for stasis is keeping track of their own bloodline down through the centuries. One PC is a very distant relative.
Another hobby is collecting bodies of heroes and preserving them for cloning purposes via gentle repose.
The lich also poses as a bard but is impersonating someone else who posing as the bard. Basically a double fake identity.
So how would you run such a creature? It's been slowly building a community of kidnapped people lost in time and it grows clones of its carefully saved corpses. It wants to rebuild its kingdom.
My basic idea is the PCs find clones in places like tombs. The clones wake up when found by the PCs. They remember dying. A few however are people in stasis. The lich is toying with them. A lot of early dungeons are staged by the villain. Ancient artifacts laid out a bit to conveniently. Ancient languages inscribed with modern techniques or inappropriately aged materials. People from ancient cultures interred with inappropriate timeframe. Eg find an Etruscan Tomb with ancient Egyptian in it. Who is alive.
Small clues like that. Other undead have met the lich and can refer to it. Also thinking of killing off NPCs and speak with dead triggers contingency type magic creating undead.
How Would You Do it? I'm adding side quests and details to my main stories. Later on they should have a showdown with the lich who has doubled as questioner. They have inadvertently been collecting spell components.
Thoughts?