For those doing TTRPG online, what are your reasons?

For those doing TTRPG online, what are your reasons?

  • Genuine enjoyment of online play dynamic

    Votes: 11 18.3%
  • Convenience

    Votes: 36 60.0%
  • Efficiency

    Votes: 16 26.7%
  • Health/medical

    Votes: 6 10.0%
  • Psychological

    Votes: 0 0.0%
  • Social

    Votes: 3 5.0%
  • Geographic constraints

    Votes: 44 73.3%
  • Lack of in-person hosting locations

    Votes: 5 8.3%
  • Travel constraints

    Votes: 15 25.0%
  • Scheduling constraints

    Votes: 19 31.7%
  • Difficulty finding in-person players

    Votes: 8 13.3%
  • Difficulty finding in-person GMs

    Votes: 1 1.7%
  • Online play dynamic particularly suits the chosen game/system

    Votes: 4 6.7%
  • Prefer gaming players to be acquaintances rather than IRL friends

    Votes: 0 0.0%
  • Prefer online tools (battle maps, electronic dice) to in-person (pen and paper, miniatures)

    Votes: 3 5.0%
  • In-person play is too "messy"

    Votes: 2 3.3%
  • Ease of advertising and recruiting for online games

    Votes: 6 10.0%
  • Game/system constraints

    Votes: 5 8.3%
  • Other (describe below)

    Votes: 3 5.0%
  • Pandemic "inertia"

    Votes: 11 18.3%
  • Family commitments.

    Votes: 8 13.3%


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I chose a lot of options because the reasons have evolved over time. Initially, it was because my work caused me to move overseas, so it was the only way to keep playing with the group. That is still the case, but I came to like the features and functionality of VTTs for more battlemap focused games.

Finally, with my current game, we decided to go with Warhammer Fantasy Role Play 4e. I wouldn't have run WFRP4e as an in-person game, the crunch, rules spread across multiple books, and all the tables would have driven me nuts if I had to run it in person. But there is a very good WFRP4e game system for Foundry. I love the lore and also like the game mechanics--if I can use the computer for the table rolls and look ups and applying various buffs and debuffs.
 

Well, interesting to see the overwhelming (and perhaps expected) high responses are:

Geographic constraints
Convenience
Scheduling constraints

Online play is definitely a great option for players who have moved or where local play isn't an option. Genuine enjoyment of the medium and preference for online tools is lower down, so it would seem there's lots of room for improvement. And pandemic inertia is still a thing but perhaps abating.
 



The online game I’m in started during the pandemic and has some inertia driving it. But it is also reasonably convenient because we don’t have to go anywhere and that has become more important since my wife joined the game because she has chronic fatigue from her long COVID. So, definitely a mix of reasons.
 

I don't know when the xenomorph gestating in my stomach is going to burst out, and while I, the GM am disposable (soon to be replaced by an AI), if the terminal event occurs while we are playing in my decomissioned-missile-silo-turned-gaming-palace and my players are massacred over several hours of terrifying cat-and-mouse, they will never finish their quest to find Vecna's Head.

So, yeah, safer to play online.
 

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