hawkeyefan
Legend
I don't understand how that can happen. If the outcome is uncertain, the DM shouldn't be deciding it certainly. That's a contradiction.
Well, considering in the past you’ve supported DMs making whatever rules they want and changing the game to suit their style, I hope you can see why I mentioned Rule Zero.
DMs don’t always do things by the book, right?
It's not a dichotomy. She can also put it off altogether and tell him he needs to prove himself to be changed(or fail to) before she will make a decision. Or other possibilities.
Yes, of course… but given how confused this discussion has become, I wanted to keep it simple. I also wanted to try and stick to the core rules of D&D. Yes there’s mention of partial success in the DMG, as you point out, but it’s not typically used from what I’ve seen in these discussions.
If the outcome is certain, and the DM can decide that she would certainly forgive, not forgive, or a number of other scenarios like the one I put forth above. Fiat allows that.
Yes. I’ve not said otherwise.
If the outcome is uncertain, it should go to die rolls. Die rolls, though, only govern success or failure in 5e. They don't allow for partial successes, partial failures, or situations like I describe above. At least not unless you engage the optional rule in the 5e DMG. It's a pity that they got rid of that optional rule in the 5.5e DMG. New DMs won't know about it unless it's listed as an option in the 5.5e PHB.
Like I said, that’s not something that most D&D folks seem aware of or interested in. Partial success as a concept is much more present in RPGs other than D&D, though… so we can still hope that many folks will be exposed to the concept.