So the analogue to this in Torchbearer could include stuff like the following:It's more fundamental than that. You're resolving conflicts between elements in the situation. The TB2E mechanic is triggered off intent and is only resolving a conflict if you really squint. They're not really comparable.
Resolution on a different level of granularity would look something like:
Player: I camp and set wards to protect myself.
GM: Someone is trying to attack you, let's roll conflict to see how well your wards work.
Then either something like:
Succeed: Your alarm alerts you in the middle of the night, you awaken to see Henrik the hunter stalking towards your tent.
Fail: You wake up to an intense pain in your stomach. Henrik the hunter is hovering over you holding a bloody knife.
The positioning of the two established elements have changed relative to each other but there's just less detail.
*In the example I've just given, of Gerda having set the deadfall, if there was also an Aetherial Premonition spell then she would be granted a bonus die to determine her disposition in the Flee conflict (because the magical alarm alerts her better than the deadfall, giving her a better head-start);
*As per my example upthread, the players want to lure the assassin into their warehouse trap, and cast Aetherial Premonition to help with this, gaining a bonus to the resolution of their strategem (the details would depend whether it's a versus test, or extended Trickery conflict).
*As per my example upthread, the players want to lure the assassin into their warehouse trap, and cast Aetherial Premonition to help with this, gaining a bonus to the resolution of their strategem (the details would depend whether it's a versus test, or extended Trickery conflict).