For which of us might it be more difficult to find something we truly liked?
It will depend on the person:
Person one can look at a large number of options and pick one from that huge list.
Person two likes only picking from a small list that does not have too much on it to pick from.
Well, there is no “game reality”. There’s just make believe that we agree on. So yes, it can change. You’ve pointed out how you as DM have control of the muultiverse… obviously, you change things now and then.
Game reality or 'make believe', the words here don't matter.
In my Spire game, a player had the ability to say there was an in or tavern nearby, once per game session. It’s pretty minimal by comparison, and totally manageable.
Wait, was it not once a day? Or are you saying the game limits each Game Session to One Day. Like if the PCs go to sleep does it end the game session?
If one of the other players asked if there was an inn or tavern nearby, I’d answer based on what I thought would make for interesting play. If I said no, and the Knight player then chimed in to use his ability, then I’d say “Oh right, it does turn out that there’s an inn nearby… you didn’t think of it at first because it’s owned by a drow named Haggard… and you slept with his wife” or something else suitably complicated.
It seems odd to mix up the "Yes Player" rules with more traditional ways. And do you not see your cop out and lie is wrong? Your showing pure favoritism to one player, and hiding behind the rules.
Hostile in what way? Attacks in what way?
Many players get into RPGs for the big ego boost. They love pretending they are "great" or "super" or whatever. They want simple, casual easy button games with a DM that is their buddy, fan and rolls out the red carpet for them. And such DMs are common enough.
Such a player is hostile to any DM not like the above.
Such players verbally attack the DM often as they whine and complain and cry about nearly everything the DM does.
How do your players know if there is a chest in a room? How do they learn if there’s a secret door?
They listen to the descriptions I give, look at the map(s) and look at the pictures. There are a lot of ways a player can role play acting to find a secret door or even try to use the dull rules.
I would imagine that many of your players absolutely know they’re being railroaded. My guess is that they tolerate it because they either like it or it’s the only kind of game they’ve ever known and so they don’t realize how much better it could be.
Well, sure most of my good players do, though my good players are very intelligent, wise and deep. A great many of them I have mentored and help grow up. And most of my good players agree with me on many things, at least in general. So most of them know full well it's a railroad and are enjoying the ride.
When a player is having tons of fun they don't look for games that look a lot less fun, but sure some of them play lots of other games. Some of them have fun casually playing 'Dull Dice' games, where they walk into a room and roll vs a DC 10 to search.