Micah Sweet
Level Up & OSR Enthusiast
That works too.I won't speak up a lot times, if I don't like a game, or GM, I will simply not play it, or with them. Not worth the hassle.
That works too.I won't speak up a lot times, if I don't like a game, or GM, I will simply not play it, or with them. Not worth the hassle.
IME, this is true. Most of my play groups were composed of friends. While friends can be honest with each other, they also tend not to be confrontational and can sometimes choose not to speak up due to a variety of social reasons.Because there's an intrinsic power imbalance, and its not super-hard to figure out which people are non-confrontational?
I mean, you can argue he can be neutral about it instead, but I don't think its too much to make some extra effort to find out if people are genuinely fine with what you're doing before you assume they are and tell other people they are. It might be hard to do, but nobody every said being a good GM was easy.
And at a certain point, if your friend is putting in the time to GM and you keep complaining about things that they're doing, you're being rude.IME, this is true. Most of my play groups were composed of friends. While friends can be honest with each other, they also tend not to be confrontational and can sometimes choose not to speak up due to a variety of social reasons.
This is why I try to be flexible as a player and accommodate the GMs style. Gaming is a lot of work. I want to approach the game with curiosity about their approachAnd at a certain point, if your friend is putting in the time to GM and you keep complaining about things that they're doing, you're being rude.
Who said anything about telling other people how they feel or think?
Make it clear anyone can come you via any method with which they feel comfortable (text, email, separate room, whatever). Otherwise you are assuming.
Back in the day you used to have to physically go out and find people to game with. Now you can find folks just by posting online. I am not saying it is as easy as flipping a switch but it isn't an insurmountable task.
The only way for the GM to know if people have issues is for them to voice them, or for the GM to ask and see.
Okay, so this GM might not be that perceptive, but also, the folks who are not enjoying themselves should just say something or find a group with a GM that doesn't bother them. They can also offer to run sessions for the group themselves (this honestly is one of the best solutions because I find when you have groups where more than one person GMs, you get a range of perspectives and styles that is helpful)
Most GMs will be open to concerns by a variety of means. At the same time, I have to admit, I don't really have time for people who are into creating drama or conflict. So I think while there can definitely be problem GMs and people are wise to not game with them, there are problem players and that is another factor here
And at a certain point, if your friend is putting in the time to GM and you keep complaining about things that they're doing, you're being rude.
I’d say it is equal among all participants. In a group of six people only one is the Gm. So it’s usually what the majority want that winsThere absolutely are, but when there's a disagreement in these sorts of context which end gets to "win" more often.