hawkeyefan
Legend
Then I’ll ask in a different way. What makes those things greater forms of agency?
Greater ability to influence the shape of play.
Then I’ll ask in a different way. What makes those things greater forms of agency?
If that greater ability comes from outside your PC's sphere of knowledge and Influence, it is unwelcome to some. Certainly I feel that way.Greater ability to influence the shape of play.
I think this is akin to analyzing a traffic accident and only considering the last split second before the head on crash. Sure, you can say the cause was driver X didn't swerve, but calling that the cause when driver Y was drunk, travelling twice the speed limit and in the wrong lane is missing all the critical factors.I am thinking more about the agency of this situation than the agency leading up to it. So I would assume the player characters ends up on the table as a result of a combat that went south (just bad dice rolls)
If that greater ability comes from outside your PC's sphere of knowledge and Influence, it is unwelcome to some. Certainly I feel that way.
If that greater ability comes from outside your PC's sphere of knowledge and Influence, it is unwelcome to some. Certainly I feel that way.
This is part of the key. A lot of people see agency more as a character's ability to make choices and do things within the setting itself, some seem to extend agency to the player having power over the setting. I think these two groups are talking about very different concerns. The latter is more about how power is distributed among players in the system.
I think this is akin to analyzing a traffic accident and only considering the last split second before the head on crash. Sure, you can say the cause was driver X didn't swerve, but calling that the cause when driver Y was drunk, travelling twice the speed limit and in the wrong lane is missing all the critical factors.
Likewise, here, the lack of agency, if there was any, resides in the bigger picture. Analyzing the concluding act of this drama in isolation tells us very little, or nothing.
How would you analyze, say, AD&D then? It has initiative, surprise, stealth checks, saves, attack rolls, find traps, sense secret doors, hear noise, reaction, morale, wandering monster checks, probably others. That's all on top of the often unknown and possibly unknowable DM judgement calls and hidden facts. Yet we call it, generally, a game of skill! Dice determine MANY things in 1e, much as they do in BitD. Players play the odds in both games, balancing risk management concerns against gamist and others.If you say so. And I didn't say you cannot do it, it is just there are elements that undermine it. But perhaps "skilled play" is wrong word. I just feel that malleable myth combined with high level of randomness and the game being geared toward there being consequences most of the time results it not mattering that much what you do for the things going badly. Like whatever you do, the dice are likely to screw you over one way or another.
Two things on this. First, in either case, you’re talking about players who have more agency in the game than just the bare minimum of asking the GM questions and getting answers.
Second, characters have no agency. Players have agency. We really have to discuss agency from the perspective of the player. How much can the player influence the state of the game? That’s what defines agency. What can the player do? Not what can their token do.
How would you analyze, say, AD&D then? It has initiative, surprise, stealth checks, saves, attack rolls, find traps, sense secret doors, hear noise, reaction, morale, wandering monster checks, probably others. That's all on top of the often unknown and possibly unknowable DM judgement calls and hidden facts. Yet we call it, generally, a game of skill! Dice determine MANY things in 1e, much as they do in BitD. Players play the odds in both games, balancing risk management concerns against gamist and others.