thefutilist
Adventurer
What do you think the benefits of having a GM are then?It always confounds me to hear people say things that indicate that the players are even part of the game when they're fundamentally ignorant of key information.
I mean, sure, we label activities as 'games' where no skill at all is involved, but they're generally considered pretty trivial. Either I have information, perhaps contingent on something I know I could pick as a move in the game, or else no skill, no CHOICE exists in any meaningful sense.
So, yes, knowledge is absolutely essential, fundamental.
Because to me, having hidden information seems one the features. although given it's the feature i'm least keen on the other reason I've found is strong scene framing authority. gmless games have to deal with that somehow and it does have limitations. although maybe i'm not looking at enough gmless games.