Bedrockgames
I post in the voice of Christopher Walken
Really? Always?
You are just taking one sentence in my post and losing meaning. I said it can. I didn't say it always does.
Really? Always?
What exactly would you define as a mystery then? If you presume that an objective answer exists and could conceivably be found if the right information is discovered and correctly interpreted, how is that not a mystery?
This is the big difference between the games. Your game has a make believe pretend mystery.
My game has a real mystery. That is me, as the DM, creates a real mystery. Then the players, for real, must learn the details of everything. Once the players get all the details, they must for real put it all together to try and solve the mystery.
It is MUCH more real to have a player or group have to solve a real mystery for real using their own abilities and skills. It is much more real then the "you rolled an 11 and solved the mystery".
As a near No Questions type DM, I'd guess my game has zero player agency. Not that any player really notices. No player wastes game time asking me questions and we have fun playing the game.
i don’t think that means a whole lot. Two GMs can be big advocates of adventure paths and have entirely different perspectives on it. I have the impression @bloodtide and I come from very different GM styles and gaming philosophies. I can’t speak to his games and he runs them. But in my games players definitely have agency. That is like one of my main priorities.@Maxperson @Crimson Longinus @Bedrockgames @Micah Sweet
Just pointing out that the above is from someone who’s advocating for a lot of the same things as you guys.
Huh? Playing a game is something that happens in real life. @chaochou is talking about the amount of agency some real people - the players of games - have in undertaking a particular, real activity - playing a game.Hard disagree. There are a ton of hidden information in real life, and "rules" of the system are fuzzy at best too, yet I think people in real life have agency.
Agency is the ability to make meaningful choices that affect the direction of the game. And there are a lot of ways to get there.
I'm pretty confident I can find posts from you, and @Crimson Longinus, and perhaps also @FrogReaver, that object to describing this as playing to find out the content of the GM's notes. Yet here you are saying that what @hawkeyefan is missing is that the players can declare actions that will prompt the GM to reveal further elements of their notes.None of us think the thing actually exists, it is that these things have been objectively set down or modeled (in the mind of the GM or in their notes) so that they are discoverable properly through exploration.
But this isn’t what player agency has traditionally meant in RPGs. If it were player Agency would be about giving characters powers, wealth recourses, etc. it would be more about making sure characters are optimized mechanically. But that isn’t it what it has referred to. It is about your freedom to do as you will in the setting, to ignore adventure hooks, to take initiative and go off in pursuit of adventure that interest youEverything in your life is exactly as you wish it to be? You are unconstrained by social pressures, the law, financial considerations? You could choose to end global hunger or global conflict but you don't want to?
But this isn’t what player agency has traditionally meant in RPGs. If it were player Agency would be about giving characters powers, wealth recourses, etc. it would be more about making sure characters are optimized mechanically. But that isn’t it what it has referred to. It is about your freedom to do as you will in the setting, to ignore adventure hooks, to take initiative and go off in pursuit of adventure that interest you
I do object to that description and explained why to another poster a few posts back. It might have been Hawkeye. My phrasing was while it isn’t innacurate that this is part of what is going on, it also misses so much nuance and interplay. I used the example of it being like describing a boxing match as two people swinging their arms till one of them falls. That isn’t inaccurate but it very much misses the nuances of what is happeningI'm pretty confident I can find posts from you, and @Crimson Longinus, and perhaps also @FrogReaver, that object to describing this as playing to find out the content of the GM's notes. Yet here you are saying that what @hawkeyefan is missing is that the players can declare actions that will prompt the GM to reveal further elements of their notes.