Crimson Longinus
Legend
This puts me in a great position to argue that, what I think you all actually mean when you say that there needs to be a pre-written backstory for things to feel "real" is something actually a little different.
No. It was not about feeling real, it was about being real. Granted, being real is great way of making things feel real too, but that was not the point.
I think what you’re pointing at is the desire you have for your players to arrive at their conclusions by navigating clues and circumstances that present themselves as objective, external facts via logical extrapolation and a little bit of guesswork. You want the players’ logical leaps, their deductions, their failures and insights to feel like they are being tested against a solid, pre-existing framework, rather than something improvised in response to their actions.
I mean again, it is not just feeling like that, it is about being that. And if it, then that is what makes it real, because there is a real objective solution that can be learned by real deduction.
That’s a valid aesthetic preference. But it’s not the same thing as saying that the existence of that backstory is what makes the mystery “real.”
It literally is.
What makes it real is whether the players' engagement with the investigation carries weight in how the fiction unfolds.
No, that is not the case. It might make it compelling gameplay, but that again is a different matter.