Bill Zebub
“It’s probably Matt Mercer’s fault.”
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This is probably one of the reasons why wish lists in 3E started to bug me
Absolutely. It's an obvious plot hook , with a clearly defined reward. While you may consider it "just a +1 sword," there are a lot lamer rewards to be found. Besides, not everywhere is going to have treasure, unless the DM is using the same encounters and treasure regardless of the party's decision (in which case, it's not a sandbox, but a railroad).You are fresh level 1 characters. You are playing in a sandbox style game. You have many options to explore. Caves and temples and whatever. Riches and glory and treasure no matter where you go.
One rumor says a cave full of monsters has a magic (+1) sword hidden somewhere inside. Is it worth it to you to seek out this sword? You are level 1 and have no magic items. Plus, who knows what's in the other areas to explore. It's JUST a +1 sword after all.
It's a sandbox game... WHAT are you going out of your way from?!? The point of a sandbox game is that players decide what to do, rather than having an ongoing plot the party needs to adhere to.Would it make a difference if it was AD&D/OSR/Shadowdark etc?
Basically: Is it worth going out of the parties way to get JUST a +1 sword?
From a mechanical point of view, weapon pluses only go up to +3 (assuming 5e or 5e-derived games), so a +1 isn't something to sneeze at. Especially for low-level characters.You are fresh level 1 characters. You are playing in a sandbox style game. You have many options to explore. Caves and temples and whatever. Riches and glory and treasure no matter where you go.
One rumor says a cave full of monsters has a magic (+1) sword hidden somewhere inside. Is it worth it to you to seek out this sword? You are level 1 and have no magic items. Plus, who knows what's in the other areas to explore. It's JUST a +1 sword after all.
Would it make a difference if it was AD&D/OSR/Shadowdark etc?
Basically: Is it worth going out of the parties way to get JUST a +1 sword?
I think too much is being made of trying to obscure "+1" from the players. Unless you are running for literal newbs, everyone knows what you mean when you say "a minor magical sword" or whatever flavor text ephemera you present.
Let players know the stakes so they can decide whether it is worth it.
Although I agree that it's really wonderful to have the "in-game" fiction be far more evocative than just a "+1 sword", this discussion does remind me of this classic piece of text from an 1979 AD&D adventure:My PC should not know what a "+1 sword" is, and should not be making decisions based on game-rule information like that.
It would depend on how the sword, and the hazard associated with it, is described in-game and what other options are available at the time.