D&D 5E Quest From The Infinite Staircase Adventures Revealed

Crystal caves, barrier peaks, pharaohs, lost caverns, lost cities, and fallen stars feature in the adventure anthology.

Screenshot 2024-03-20 at 21.47.17.png

Roll20 has today revealed some information about July's Dungeons & Dragons release, Quests from the Infinite Staircase.

The Infinite Staircase spirals in a dreamlike expanse, with doors leading to fantastic realms. It's home to the noble genie Nafas, who hears wishes made throughout the multiverse and recruits heroes to fulfill them. These pleas summon adventurers to lost caverns suffused with planar energy, fairytale gardens in the Feywild, futuristic spaceships, and other wondrous locales.

This anthology weaves together six classic DUNGEONS & DRAGONS® adventures while updating them for the game's fifth edition. You can run these quests individually or as a campaign that takes characters from level 1 to level 13.

This book includes the following adventures:
  • Beyond the Crystal Cave
  • Expedition to the Barrier Peaks
  • Pharaoh
  • The Lost Caverns of Tsojcanth
  • The Lost City
  • When a Star Falls

These are all adventures from previous editions of D&D (in much the same way as Ghosts of Saltmarsh was). All of them are AD&D (1E) adventures except for The Lost City, which was a Basic D&D adventure.

EN World member @pukunui provided a quick summary of each:

For those like myself who are unfamiliar with (some of) these adventures, here are summaries based on info from wikipedia:

Beyond the Crystal Cave: An AD&D 1e adventure set in Greyhawk which sees the PCs hired to save a couple who eloped and fled into the Cave of Echoes. The PCs must resolve the secret of the cave to reach a magical garden where it is always summer. The adventure is noteworthy for rewarding players for resolving encounters non-violently.

Expedition to the Barrier Peaks: An AD&D 1e adventure written by Gary Gygax himself. In this adventure, the PCs explore a mysterious spaceship that crashed in Greyhawk's Barrier Peaks mountain range. The ship is filled with robots, laser guns, power armor, and all manner of strange creatures (including vegepygmies and a froghemoth). The adventure also involves collecting colored access cards to open restricted areas and the like.

Pharaoh: An AD&D 1e adventure written by the Hickmans of Ravenloft and Dragonlance fame. This one sees the PCs exiled into a desert after being falsely accused of a crime. They end up encountering the spirit of a dead Egyptian-style pharaoh who implores them to break into his supposedly thief-proof pyramid tomb and steal some things that will enable him to find eternal rest or something.

The Lost Caverns of Tsojcanth: Another of Gary Gygax's AD&D 1e Greyhawk modules. This one sees the PCs as treasure hunters seeking the wealth of the archmage Iggwilv. During their search, they encounter a vampire.

The Lost City: This is a Basic D&D adventure written by Tom Moldvay. The PCs get lost in a sandstorm and discover the lost city of Cynidicea, where the inhabitants are degenerate drug addicts. The PCs explore a pyramid and fight an evil monster.

When a Star Falls: An AD&D 1e module in which the PCs search for a fallen star in the moors. They encounter svirfneblin and derro as they seek to give the star to its rightful owner.
 

log in or register to remove this ad


log in or register to remove this ad


dead

Explorer
My memory of the original Barrier Peaks is foggy. Were there fail-safes in place to stop the PCs taking the advanced tech away and abusing its power or giving it to inventors to reverse engineer?
 

Stormonu

Legend
My memory of the original Barrier Peaks is foggy. Were there fail-safes in place to stop the PCs taking the advanced tech away and abusing its power or giving it to inventors to reverse engineer?
No chance to reverse engineer, but nothing to stop them from taking or keeping it to use. Pretty much all of it ran on power cells, so they'd eventually run out of power with no way to recharge, and with the "learn how to use" flowcharts just getting them to work in the first place was not just difficult, but quite possibly deadly.
 


I imagine this adventure as a "hidden pilot episode" for no-fantasy setting. We know the high-advanced technoloby can be very powerful, at least in the first levels, in a fantasy setting.

Maybe in a future there is a new adventure where PCs from D&D travel to a world like Gamma World, but with the "biohacker" technology of Dark Sun.
 

One feature of the original Barrier peaks is everything was described from the point of view of medieval player characters. It’s one point in the game when medieval tech level is assumed. The idea that the high tech stuff could be reverse engineered would be laughable, the PCs could barely turn it on without disintegrating themselves.

In modern D&D, the possibility that a PC might be an artificer from Eberron needs to be taken into account. I expect the high tech gear will be toned down in power (to match the DMG stats) but easier to figure out.
 
Last edited:

Stormonu

Legend
One feature of the original Barrier peaks is everything was described from the point of view of medieval player characters. It’s one point in the game when medieval tech level is assumed. The idea that the high tech stuff could be reverse engineered would be laughable, the PCs could barely turn it on without disintegrating themselves.

In modern D&D, the possibility that a PC might be an artificer from Eberron needs to be taken into account. I expect the high tech gear will be toned down in power (to match the DMG stats) but easier to figure out.
Yeah, in the Saltmarsh game we played, the Artificer in our group fluffed his abilities as being tech taken from the Barrier Mountains - a Steel Defender (robot), a gauntlet that put up a forcefield (shield spell) and his hand crossbow (a digital finger laser).

Handling the tech from the Barrier Peaks will have to reconsidered for 5E because of the changes to several of the game's conceits, and not just for/because of the Artificer class. But, technomagic worked for Krull...
 



Voidrunner's Codex

Remove ads

Voidrunner's Codex

Remove ads

Top