DDAL Jasper DMs Quests from the Infinite Staircase

jasper

Rotten DM
Quests form the Infinite Staircase Session 1

Chapter 2 The Lost City

Day 1

PC Killed 0 Monsters Killed 7 Villains Captured 0 Villains Escaped 0

Start Time 7:20 End Time 8:50

Take 10 down time days. 51 GP

I had a very strong group of five. Ardor Paladin 3 elf. Mauakai Cleric 3 Aarakocra. Kaelus Monk 3 Human. Eaden Rogue3 human. Styx 4 Changeling.

Congratulations on Ardor, Mauakai, and Kaelus on creating their first pcs by hand.

Each person made a slightly foolish wish. They discover each other walking up an endless staircase.

“Are you there yet? Are you there yet. Please for the love greasy grimy gopher guts. ARE YOU THERE YET? Enough. Welcome. Welcome. I am the great and wonderful NAFAS. Blue Gen of the INFINITE STAIRCASE. Granter of wishes. EXTREMELY Powerful. Master of all stairs. And I will grant your wish.”, bellows a huge blue genie.

Group, “Well we waiting!”

Nafas, “well there is a slight complication. A monkey paw. A twist. You need to grand three un no six other wishes to qualify for your wish.”

Group, “Why don’t you do it?”

Nafas, “Well why am GENIE SUPREME. MASTER OF DOORS. THROUGH These doors are thousands of adventures. Multiple worlds. I have one small foul up. One minor just a tiny whiny mistake.”

Unknown, “Yo Smurf. Make it march.”

Nafas, “I kind of pushed on a door when I should have pulled, so my access card has been deactivated. But look you get to live in this beauty six hundred and sixty-six room hotel. I will give you the mission. Carlton the Doorman will give you the intel briefing. You do the jobs. You get the wish. Some minor details and disclaimer follows.”

Group, “We didn’t hear that. Repeat.”

Nafas, “Hey the guidance has fully drop yet. Talk the dm later. But to continue. The LOST CITY calls for aid. The cult of Zargon is messing up the Sin City cultists. Stop them. Carlton the Doorman will do your briefing. Bye.” He poofs away in a cloud of blue smoke.

Carlton the Doorman is dress in 1970s New York doorman uniform. He talks to the party in a monotone. After the briefing he takes questions.

Mauakai, “Can we come back through this door if we don’t finish the quest?”

Carlton the Doorman, “No the door only opens if the quest is completed.”

Ardor, “Can we get more information?”

Carlton the Doorman, “Yes if your Rotten DM will read ahead of you. And post it to the write up.” He closes the door on the group. They are miles from the lost city.

Entering the ziggurat, they see the three gods of Cynidiceans. They are in the notes. The door shuts behind them. A hissing noise is heard. Three slots in the floor open. Showing ladders below.

Eaden, “I don’t see no snakes.”

Kaelus, “It is gas. Down the ladders.” They climb down. As the get halfway down, the fire bugs light up. The one-foot big fire beetles. Who like humanoid flesh. A quick battle and loot later.

DM NOTE. Ammo is now being counted.

After looting, Eaden and Kaelus rock paper scissors to choose the door. Entering the north west wing of the ziggurat, they explore finding some huge stirges. The group eyes the thief.

Ardor, “Hand them over!” Eaden hands over two blue quartz gems.

Mauakai, “What is in your mouth?”

Eaden mumbles, “Nothing.”

Mauakai, “Spit it out!” Eaden spits out a third gem.

DM Note. Not even four rooms into an Advanced Dungeon and Dragon module and the pcs are reverting to 1E play.

The pixie chicks love the handsome monk and bow to the god Gorm aka Styx. They hand the monk six active fireworks. (Act like flashbangs.) Moving to on to the south west part they descend the stairs to level two. Opening the back door to this storage room, Kaelus makes friends with the drunken dust mephits.

Dusty, “Uncle Joe I thought you started AA last week/”

Kaelus, “I fell off the wagon. What type of wine are you drinking?”

Dusty, “White wine, an okay table wine.” The group each snag a wineskin full. Exiting the real door, they come to a puzzle corridor. The great rogue figures out the wand and turns the hallway to two and seven position. (Eaden has advantage on rolls on this room thingy devices.) The move across and pause.

DM Notes. Recurring NPCS. Nafas the foolish genie who roped you into this mess. Carlton the Doorman, your briefing and supplier. Nobody has mentioned any phobias or red card stuff. And this will be a PG -13 adventure. This a 29-page adventure. Feel free to drop in and out of the book. I am locking the adventures by tiers unless over written by the book. The Lost City is for levels one to fourth. So, you will need to hold your pc at level four if you get there. Keep your books out so we can all reference the rules.

We will restart at B23.

Do you want a buzzer to talk to Carlton the Doorman?

Do you want me post a map of what you have uncovered?

Do we need to talk about log sheets?

Do we need to reorganize or add more folders to the black box?

End of session 536.
 

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jasper

Rotten DM
Quests form the Infinite Staircase Session 2

Chapter 2 The Lost City

Day 1 to Day 2 Noon

PC Killed 0 Monsters Killed 17 Villains Captured 0 Villains Escaped 0

Start Time 6:12 End Time 8:30

Take 10 down time days. 361 GP. Take a level but do not pass level four.

Magic Items. +1 Longsword. Weapon of Warning Spear. Wand of Secrets (Hey now everyone knows.)

Remember you can only bring in 1 permanent magic item. The rest can go on your log sheet. We did find out yesterday if it is in your inventory, it counts as weight.

I had an average group of four. Mauakai Cleric 3 Aarakocra. Eaden Rogue 3 human. Styx 4 Changeling. Mark 1 Fighter Wood Elf.

Eaden is just about to open the door when it buzzes.

Carlton the Doorman, “Hello. Blue Team Six.” It buzzes again. “Hello Styx and the Smurfettes? Nafas Blue Jen of the INFINITE STAIRCASE has send back up.”

Mauakai, “Where did Kaelus and Ardor go? We do have Mark the fighter.” Buzzer again.

Carlton the Doorman, “This is Carlton the Doorman we appear to be having technical difficulties.”

After a brief introduction the group moves into the room of Ceremonial Chamber of Madarua. The altar is clean with a bronze (Grrrr. Sorry about the color confusion. The mask picture does not look bronze.) The fresh incense throws them but a slight flutter of a hidden door catches their attention.

Advanced D&D Spirit, “WANDERING MONSTER CHECK!”

Mark, “One on a d6. Two on the d12!” Two centipedes attack distracting the party. A round and a half later, two peep holes in the south wall are discovered. They are shut on the opposite side and the thief accidently locks down the secret door.

Mark, “Charge!” The door flies open and the fighter leaves skid marks as he grinds to a halt. The rogue moves forward. He chalks out the danger zone and is trying to figure out how to get to the treasure vault when a hand falls on his shoulder.

Pandora, “Follower of Gorm, are these your recruits?”

Styx, “The human is but the others are not!”

Pandora, “You two prove your worth. You must wrestle one of my cultists. One.”

Spirit of 5.5E, “Make it a skill challenge.”

Pandora, “Two falls out of three. Mauakai you are not worthy. Mark you.”

Advanced D&D Spirit, “Hm. Any. Many. Mighty. Moe!” Chaos Laughter.

Eaden, “I try to steal the key off the boss lady!”

DM and group, “What? What!”

Pandora shoves her sword into the thief. He runs away out the fighting pit followed by two minions. Who somehow lose him in a semi dark room. Styx goes down. Mark grazes his minion a lot. One minion is crushed under the trap. The second minion is killed by Eaden. Pandora turns to the rogue.

Spirit of 5.5E, “Hey read the freaking stat block. It says three attacks.” Pandora stabs the rogue six times turns and walks into a spiritual hammer to the face. Charging the cleric, she falls to the scorching ray attacks. Healing word is tossed to save the spell caster.

Baldur’s Gate, “You know you can toss healing potions on the dying.”

Group, “YES!”

DM, “NO.” Mauakai tosses a healing potion to Mark who fumbles it. Mark tries to do a medicine check. FAILURE.

Death on a Skateboard, “Well now. Looks like one plus and two minuses. Roll that beautiful death save.”

Eaden, “Nat 20!” And the table goes wild. Pandora ghost rises. Beware the cult of Zargon which are trying to destroy the Cynidicea gods. Beware the traps on the next level. After some looting and a long rest, they move on to top of the map. The cult of Zargon has looted one room and the west rooms on this part only has some pit vipers and loot. The group moves on to the five o’clock corridor.

Advanced D&D Spirit pulls out a switchblade, “Not a word Spirit of 5.5E!”

The door zaps Eaden for thunder damage. Eaden, “But I didn’t see any traps. I rolled over 20!”

Cleaning her nails with the switchblade, Advanced D&D Spirit, “Perhaps a detect magic spell cast on the doors, corridors, ceilings, floors, and other stuff? Next time.” The door opens.

Guardian of Gorm, “Welcome Gorm cultists. Have you brought us more cultist? Good. Mark and Mauakai step forward and recite the words.” As the new recruits say the words, they spy a secret strong box in the table, and an attic ladder. They take their masks and move deeper into the dungeon.

Entering the nine o’clock corridor, it has been painted black with stars. As the thief is trying to pick the lock, the door opens. Auriga, “Follow of Gorm, why don’t you knock?”

Styx, “I have two people who want to join your silly cult!”

Auriga, “You two. Tell us a secret. Hmm. Very well. Those are good secrets. Take these upgrades with you.” Eaden and Mauakai are inducted into the cult of Usamigaras. Their right hands are tattooed with a silver five pointed star. They were given some silver robes, silver dagger, a silver mask, a wand of secrets, and the operating instructions for the shifting hallway.

Carlton the Doorman, “This is Carlton the Doorman. Just wanted you to know you have leveled up.”

Spirit of 5.5E, “And the DM forgot to tell you about the ramp in B14. And a secret strongbox in B18.” He eyes Advanced D&D Spirit.

DM Note. We are using the 2024 rules for classes, spells, and anything which has been changed. But good faith effort applies. If you notice any changes in your PC sheet on Beyond; I changed it to get more in line with the new rules.

I am tracking Ammo, Rations, and Waterskins. You use 1 ration and waterskin per day.1E inventory RULES! Sea watt eye did there.

We will pick up in room B18 next week.

End of Session 538.
 

jasper

Rotten DM
Quests form the Infinite Staircase Session 3

Chapter 2 The Lost City

Day 2 Noon to Day 3 Noon

PC Killed 0 Monsters Killed 20 Villains Captured 0 Villains Escaped 0

Start Time 6:09 End Time 8:50

Take 10 down time days. 260 GP. Take a level but do not pass level four.

Magic Items. +1 Rapier. Helm of Telepathy. 2 Potions of Healing.

Take a short rest.

Remember you can only bring in 1 permanent magic item. The rest can go on your log sheet. We did find out yesterday if it is in your inventory, it counts as weight.

I had an average group of four. Ardor Paladin of Vengeance Elf 4. Emil Arcane Archer 4 Wood Elf. Styx Storm Sorceress 4 Changeling.

Carlton the Doorman, “Excuse me. This is Carlton. The Doorman. I am letting some adventurers in and out. Just thought you should know.” Ardor is brought up to date about the masks, and the cult of Usamigaras. He suggests going back upstairs to the second tier to explore. Taking the lead Emil runs into four Guardians of Gorm.

Advanced D&D Spirit, “Yes Wandering monster check.”

Spirit of 5.5E, “That is called the Random Encounters Table roll!”

Gorm 1, “Hail fellow followers of Gorm. Why do you have a cultist of Usamigaras with you?

Emil, “It is a secret!”

Styx, “We are showing him the ways of Gorm in hopes of he will convert!”

Gorm 1, “A convert. A convert. We hardly ever get one of those. The boss man needs to know follow us!” The group passes the ladders up enters the eastern part of the ziggurat and down to the cult leaders room. It is kind of crowded with over fourteen people in the room. The patrol goes outside and the discussion begins.

Kanadius, “Why are followers of Gorm hanging out with the secret mages? We don’t keep secrets from each other!” He moves his chair over the secret trap door. “How did you get in? We were not due a supply run for five days?”

Ardor, “We heard some here wished to have help defeating the cult of Zargon! We were sent by…”

Advanced D&D Spirit, “Hey why didn’t you read the box text. It is not true D&D without box text!”

Spirit of 5.5E, “The DM adapted the scene due to the players’ action. This no longer a lock closet room.”

Kanadius, “I did make that wish. Even with you having your secret keepers, I will help you in your efforts. Take this Helm of Telepathy. Beware the undead on the levels below. Take these three potions of healing for your journey. Go forth and slay the cult of Zargon!”

Ardor, “Could we just take a short rest in the other room?” Being wise they only take a sample of honey from the hive and not any money from the church coffers. Exploring the rest of the level, they loot a dead goblin and kill two lizards.

Emil, “I take the dead priest robes and give Ardor the hawk mask.”

Moving down tier four they leave the polka dotted kids coffin alone. Zig zagging, they peek into a room full of skeletons. Moving on they open the mummy’s room and Eaden near gets impaled by a rapier. They decide to take a long rest in the mummy’s room.

Spirit of 5.5E,” Why are you pull out 8d6? Why are you grinning!”

Advanced D&D Spirit, “What the heck? You could not roll a one on a 7d6. You are ate up. Finally a one. And a one on the d12. They going to die!”

A brief scratching is heard on the door in the morning during pancakes. The group move on and meets a ghost.

King Alendria,” I am King Alendria. Welcome adventurers. Please don’t die taking on the Zargon cult. Please mind the secret door and the trapped hallway behind the secret door. My wife is undead and don’t mess with her. Please have some Gorm followers come down and clean this section.” He disappeared without answering any more questions.

Emil and Eaden pull out their wand of secrets. Finding the secret door on the nearby wall, and the secret door behind the secret door. And the trap door behind the secret door which is behind the secret door. They decide to leave the trap door alone and move down the red and white checked board hallway.

Ardor, “You did do your wand thingy on this hallway.”

Emil, “No Eaden was supposed to do it.”

Eaden, “I thought you were going to do it!”

Ardor, “what was that click? Never mind trap. Rogue do rogue stuff. And you help archer!”

Eaden, “First trap no problem. Second trap. Ouch. Second trap Ouch. Second trap Ouch! Would you please hold the light in the right place Emil? Finally, Third trap no problem. Hey guys it will take us about then minutes to dig out the rest of the hallway. And look the burial chamber.”

Ardor moves forward to check out the loot. He sees the Spirt of Halloween on one coffin.

Advanced D&D Spirit, “CLICK!”

Emil, Styx, Eaden, “What was that click?’

Ardor, “I didn’t hear a click.?

Advanced D&D Spirit, “Everyone but the paladin heard the click. Paranoid much adventurers!” The group move on to the queen’s chamber where the divine sense of Ardor shows undead.

Emil, “Donning the blue robe and mask of Gorm, I approach the coffin. Gorm bless this coffin and may the spirit of the queen get her lawful rest.”

DM, “What, what?”

Book, “Can he do that?”

Queen Zanobis, “It has been ages since the Gorm cult has paid respect to me. Hey paladin my eyes are down here. Keep your greedy little eye off the crown. So Gorm priest, why are you here?”

Emil, “We desire information on the horn of Zargon and.”

Queen Zanobis, “I have been dead for centuries and you want information about the CURRENT layout of my crypt. Don’t make me get out this coffin and go Queen on you. I will Queen you so hard your mother will feel it. I will lay down such a Queening that you will shake in fear until you are ninety. Get out of here.” The group retreats and moves on to the King’s chamber.

The King’s girlfriend is still here after all these years. She is upset with the tomb robbers and wails at them to go away. Eaden drops mostly dead and combat is on. Some nice honey nut cheerios and sword slinging the lady in wailing is dead.

We pick this up in B43 next week.

DM Note Trading Items is in the player’s guide. It has to be the same rarity level. This costs each pc 5 downtime days.

End of Session 540.
 

jasper

Rotten DM
Quests form the Infinite Staircase Session 4

Chapter 2 The Lost City

Day 3 Noon to Day 5 Breakfast

PC Killed 0 Monsters Killed 34 Villains Captured 0 Villains Escaped 0

Start Time 6:00 End Time 8:35

Take 10 down time days. 269 GP.

Magic Items. Potion of Greater healing.

I had an average group of four. Ardor Paladin of Vengeance Elf 4. Styx Storm Sorceress 4 Changeling. Mauakai Cleric 4 Aarakocra. Kaelus Monk 3 Human.

The group looks around and their rogue and gone missing. They decide to push on. They open the trap door just south of the checkboard hallway. A ladder leads down and the light cantrip makes the room below be empty.

The monk tries to kick the door in on the Councilors room and stubs his left big toe. They leave that door alone. He plants his right foot through the Lady in Waiting room. The coffin is empty because she rose as a banshee. But the mosaic does show her making eyes at the king. The monk stubs his left toe on the Embalming room and the group leaves it alone.

The fountain room nearly makes them sick but they don’t drink the water but do loot the dwarf corpse for rations. Entering the east side, they loot the astrologer’s crypt for a crudely drawn map treasure map. The master thief’s burial chamber leaves no loot but a gold plate set of thieves tools. (DM that the party’s story). And a huge worm which slimed the cleric. The chamberlain’s crypt had five former adventurers turn zombie. They took a long rest to be woken up five minutes after the elf came out his trance. The wolf scratched at the door and peed on it.

In the morning they explored the kitchen staff crypt which had been taken over by an Ankheg. They block the door and loot the room when the wolf turned up again. And again the wolf scratched at the door and peed on it.

The high priest room had some nice ghouls and loot. With the level complete they entered the fifth level of the ziggurat. Entering the bedchamber of the High Mage of Usamigaras, a white robe calls Mauakai she puts on and gains three spells Command, Lesser Restoration, and Find Traps. The monk finds a secret door and stubs his left toe again.

Advanced D&D Spirit, “Ahem. It is a mimic!” The mimic bites down on the monk foot. The monk punches twice. The paladin’s sword gets stuck. The mimic tries to eat the monk.

Mr. Happy, “Hello Get on the bus. You just been schooled not to mess with mimics.”

Kaelus, “But I made my saving throw.”

Mr. Happy driving the school bus, “I been watching your rolls tonight. How many Nat 1s have the table rolled today? Hey look the mimic took a bite out your pally friend. Your turn!”

Kaelus, “What does a Nat 20 mean?” The monk climbs out the mimic’s mouth with his left foot still stuck to the monster. Some healing and beat down happens and the group takes a short rest.

Mauakai, “My brother is here we must kill him. I know the most direct route. Go through the Living room and Consultation room, and.”

Styx, “Strange this is the first time you mention him.” The group moves on to living where a huge snake is dining on a rabbit masked priest. Sneaky snake does not last long. The Consultation room love seat and lazy boy take exception to the group and attack. After killing off the hate boy and angry seat the group decides to pack it in for the day. Again five minutes after the elf comes out his trance some scratching is heard at the door.

Voice, “Oh my gawd. Wake up. WAKE UP. Mauakai get up and brush your teeth. Did you not read the pamphlet on the care and hygiene of Usamigaras staff members? It is I the High Priest of Usamigaras Demetrius..”

DM Note. All the wandering encounters which appeared either had a non-combat option or were too dumb to open doors. This was either a loot or combat level and very little conversation with dead people. Wandering Encounter are once an hour. Roll a d6 on a 1 check the chart.

Please update your pc sheet on the beyond page. I will print off everyone pc next Tuesday. We will pick up in Room B49.

End of session 542.
 

jasper

Rotten DM
Quests form the Infinite Staircase Session 5

Chapter 2 The Lost City

Day 5 Breakfast to Day 6 Breakfast

PC Killed 0 Monsters Killed 48 Villains Captured 0 Villains Escaped 17

Start Time 6:08 End Time 8:35

Take 10 down time days. 300 GP.

Magic Items. Levitation Scroll. Cloak of Protection.

I had a strong of five. Ardor Paladin of Vengeance Elf 4. Styx Storm Sorceress 4 Changeling. Malakai Cleric 4 Aarakocra. Kaelus Monk 3 Human. Eaden Rogue Soulknife 4 human.

Demetrius, “Hey. Hey. Wake up. Brush your teeth. Didn’t you get the pamphlet on the care and feeding of your cult member.

Malakai, “That is Malakai. Stupid robe.” She opens her eyes and sees the missing rogue who arrived for breakfast.

Demetrius, “Where did he come from. We must kill our brother he over to the east of this floor.”

The group watches the cleric talk to herself out loud. After a quick breakfast, the move to the Consulting room. Kaelus is checking out the desk while Ardor engages the two gargoyles in conversation.

Ardor, “Why are you here?”

Gargoyle 1, “We are guarding a door?”

Ardor, “Are you making fun of me. How long have you been here? Who has been through?” The gargoyles have been guarding the door for a while. A construction crew walked through the door and move to the north part of ziggurat. The rest have been cult of Zargon.

Demetrius, “Hey the monk has discovered my old potion of healing. Tell him to drink it.”

Malakai, “It’s a potion of healing Kaelus drink it.”

Kaelus, “It taste off. Kind like my fourth period English teacher’s Tab. OUCH. My stomach.”

Demetrius, “Oh there where I left my poison. Snarf. The monk is too smart. Hmm. It looks like he has about half his HP. Hm. It looks like he down to a third. You’re a healer. DO something? Wait a minute Paladin’s can cure poisons now with good touch. Hmm. Back in my day.”

Malakai, “SHUT UP.” The group looks at the cleric. The gargoyles look at the Mistress of Usamigaras and scratch their heads. Once the monk is stabilized, they move out. Coming to the four-way intersection they debate on going East to kill the cleric’s brother or north to the construction.

Ardor, “North it is.” He takes a step and disappears. He falls into a pit. He can barely hear the group.

Eaden, “I can detect traps. Oh crap 6” The thief triggers the trap and falls into the pit. He can barely hear the group.

Kaelus, “I will kick jam the trap door open!” He falls into the pit. (Everyone one either auto failed or missed the DC by over five.) A few minutes later the group defeat the trap and move on north into the temple.

Two cheerleaders are cleaning an altar in the temple complex. “Dear Sirs and Madam would you like to buy some healing potions to support our Homecoming Dance.” The group pony up their cash for a good cause.

Kaelus, “I drink my potion. It tastes like distill water!” As most of the group try to get a refund from the kids, Eaden lifts their purses and steals their necklaces. (DM did we include those in the treasure total?)

Moving to the east side, Eaden looks under the door and see six cultists staring at a large soup pot. They are wearing masks of Zargon. They charge in and slaughter the group. Tossing the bodies in one corner, they have a decision to make. The dancing room, or casino floor. Donning the masks of Zargon, they enter the casino. The paladin flaw of gambling takes hold and he starts playing three dice ante. And he wins.

Demetrius, “Move your body girl. Our brother is in the counting room. Charge.” The group swiftly communicates and opens the door. And the slaughter of cultists of Zargon begin. The cleric gets hold person twice, while the others clean house.

Demetrius, “My revenge is complete girl. Here this robe becomes a cloak of protection.” The group robs the house and tell the customers to go home.

Spirit of 5.5E, “Wait a minute. The group nearly died on level one to poison traps. Various critters on level two. The undead. And now you telling me the cultists of Zargon are running a gambling casino in the tier 5 of.”

Advanced D&D Spirit, “I blue bolt the Spirit of 5.5E. He is dead. For now.”

The group enters the mushroom bar and take a short rest. It is a magic mushroom bar. After a little bit of feel good, they decide to work around the outside of the temple. Entering the bunk room Eaden sneaks in and pops the lock on a chest and quickly closes it. He walks out.

Eaden, “You know my teachers told me on the random loot tables, a one is an interesting corpse. We are moving on.”

The giant talking behind a close door scares the group away, so they take their loot frustrations out on some innocent wererats. They hear a door buzzer.

Carlton the Door Man, “This is Carlton. The Door Man. I just wanted to tell you the stair case leads down to the final level of the dungeon. Beware there is a ‘Run it just Ate Fred’ below. See monsters have ratings. You fought some icky on the second floor. Some nasty on the third floor. Some icky nasty on the fourth floor. I just wanted to tell you the next rank is ‘Run it just Ate Fred’ downstairs. That is all.” The group decides to finish the level before moving below.

Advanced D&D Spirit, “I cast stupidity on the group.” Opening an acid smelling room, they see a thirty by thirty-foot pool of acid. In the center of pool about three inches above the acid is a strong box the size of a laptop. There is about a three-inch ledge around the strong box.

Kaelus, “I going to get a running start and as I pass the paladin he will toss me to ledge. Then you can throw me a rope. I will do a standing broad jump and while in the air, the paladin can pull me close. Here I come!”

Ardor, “Nat one plus my athletics is six.”

The monk charges and the old high school knee injury of the paladin kicks in. The monk face plants into the acid and takes 22 HP of damage and the party panics. The cleric casts healing word. The sorceress checks her spells. The thief grabs a foot and drags the monk back to the shore.

Malakai, “Put some clothes on. I have a silver robe left over. Quit flashing the room.” A few healing potions and the group move on. The rogue hears an angry bear in the next room and the players press skip.

Entering the Entrance Hall, they group sees a nice mosaic. (See page 39 for picture).

We pick it back up in room B57. Take a long rest.

DM Notes. One more floor. Remember we are switching to the new rules, so feel free to stop the game and look up the rules. Feel free to call me on my BS and other actions.

End of Session 544
 

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