jasper
Rotten DM
Quests form the Infinite Staircase Session 1
Chapter 2 The Lost City
Day 1
PC Killed 0 Monsters Killed 7 Villains Captured 0 Villains Escaped 0
Start Time 7:20 End Time 8:50
Take 10 down time days. 51 GP
I had a very strong group of five. Ardor Paladin 3 elf. Mauakai Cleric 3 Aarakocra. Kaelus Monk 3 Human. Eaden Rogue3 human. Styx 4 Changeling.
Congratulations on Ardor, Mauakai, and Kaelus on creating their first pcs by hand.
Each person made a slightly foolish wish. They discover each other walking up an endless staircase.
“Are you there yet? Are you there yet. Please for the love greasy grimy gopher guts. ARE YOU THERE YET? Enough. Welcome. Welcome. I am the great and wonderful NAFAS. Blue Gen of the INFINITE STAIRCASE. Granter of wishes. EXTREMELY Powerful. Master of all stairs. And I will grant your wish.”, bellows a huge blue genie.
Group, “Well we waiting!”
Nafas, “well there is a slight complication. A monkey paw. A twist. You need to grand three un no six other wishes to qualify for your wish.”
Group, “Why don’t you do it?”
Nafas, “Well why am GENIE SUPREME. MASTER OF DOORS. THROUGH These doors are thousands of adventures. Multiple worlds. I have one small foul up. One minor just a tiny whiny mistake.”
Unknown, “Yo Smurf. Make it march.”
Nafas, “I kind of pushed on a door when I should have pulled, so my access card has been deactivated. But look you get to live in this beauty six hundred and sixty-six room hotel. I will give you the mission. Carlton the Doorman will give you the intel briefing. You do the jobs. You get the wish. Some minor details and disclaimer follows.”
Group, “We didn’t hear that. Repeat.”
Nafas, “Hey the guidance has fully drop yet. Talk the dm later. But to continue. The LOST CITY calls for aid. The cult of Zargon is messing up the Sin City cultists. Stop them. Carlton the Doorman will do your briefing. Bye.” He poofs away in a cloud of blue smoke.
Carlton the Doorman is dress in 1970s New York doorman uniform. He talks to the party in a monotone. After the briefing he takes questions.
Mauakai, “Can we come back through this door if we don’t finish the quest?”
Carlton the Doorman, “No the door only opens if the quest is completed.”
Ardor, “Can we get more information?”
Carlton the Doorman, “Yes if your Rotten DM will read ahead of you. And post it to the write up.” He closes the door on the group. They are miles from the lost city.
Entering the ziggurat, they see the three gods of Cynidiceans. They are in the notes. The door shuts behind them. A hissing noise is heard. Three slots in the floor open. Showing ladders below.
Eaden, “I don’t see no snakes.”
Kaelus, “It is gas. Down the ladders.” They climb down. As the get halfway down, the fire bugs light up. The one-foot big fire beetles. Who like humanoid flesh. A quick battle and loot later.
DM NOTE. Ammo is now being counted.
After looting, Eaden and Kaelus rock paper scissors to choose the door. Entering the north west wing of the ziggurat, they explore finding some huge stirges. The group eyes the thief.
Ardor, “Hand them over!” Eaden hands over two blue quartz gems.
Mauakai, “What is in your mouth?”
Eaden mumbles, “Nothing.”
Mauakai, “Spit it out!” Eaden spits out a third gem.
DM Note. Not even four rooms into an Advanced Dungeon and Dragon module and the pcs are reverting to 1E play.
The pixie chicks love the handsome monk and bow to the god Gorm aka Styx. They hand the monk six active fireworks. (Act like flashbangs.) Moving to on to the south west part they descend the stairs to level two. Opening the back door to this storage room, Kaelus makes friends with the drunken dust mephits.
Dusty, “Uncle Joe I thought you started AA last week/”
Kaelus, “I fell off the wagon. What type of wine are you drinking?”
Dusty, “White wine, an okay table wine.” The group each snag a wineskin full. Exiting the real door, they come to a puzzle corridor. The great rogue figures out the wand and turns the hallway to two and seven position. (Eaden has advantage on rolls on this room thingy devices.) The move across and pause.
DM Notes. Recurring NPCS. Nafas the foolish genie who roped you into this mess. Carlton the Doorman, your briefing and supplier. Nobody has mentioned any phobias or red card stuff. And this will be a PG -13 adventure. This a 29-page adventure. Feel free to drop in and out of the book. I am locking the adventures by tiers unless over written by the book. The Lost City is for levels one to fourth. So, you will need to hold your pc at level four if you get there. Keep your books out so we can all reference the rules.
We will restart at B23.
Do you want a buzzer to talk to Carlton the Doorman?
Do you want me post a map of what you have uncovered?
Do we need to talk about log sheets?
Do we need to reorganize or add more folders to the black box?
End of session 536.
Chapter 2 The Lost City
Day 1
PC Killed 0 Monsters Killed 7 Villains Captured 0 Villains Escaped 0
Start Time 7:20 End Time 8:50
Take 10 down time days. 51 GP
I had a very strong group of five. Ardor Paladin 3 elf. Mauakai Cleric 3 Aarakocra. Kaelus Monk 3 Human. Eaden Rogue3 human. Styx 4 Changeling.
Congratulations on Ardor, Mauakai, and Kaelus on creating their first pcs by hand.
Each person made a slightly foolish wish. They discover each other walking up an endless staircase.
“Are you there yet? Are you there yet. Please for the love greasy grimy gopher guts. ARE YOU THERE YET? Enough. Welcome. Welcome. I am the great and wonderful NAFAS. Blue Gen of the INFINITE STAIRCASE. Granter of wishes. EXTREMELY Powerful. Master of all stairs. And I will grant your wish.”, bellows a huge blue genie.
Group, “Well we waiting!”
Nafas, “well there is a slight complication. A monkey paw. A twist. You need to grand three un no six other wishes to qualify for your wish.”
Group, “Why don’t you do it?”
Nafas, “Well why am GENIE SUPREME. MASTER OF DOORS. THROUGH These doors are thousands of adventures. Multiple worlds. I have one small foul up. One minor just a tiny whiny mistake.”
Unknown, “Yo Smurf. Make it march.”
Nafas, “I kind of pushed on a door when I should have pulled, so my access card has been deactivated. But look you get to live in this beauty six hundred and sixty-six room hotel. I will give you the mission. Carlton the Doorman will give you the intel briefing. You do the jobs. You get the wish. Some minor details and disclaimer follows.”
Group, “We didn’t hear that. Repeat.”
Nafas, “Hey the guidance has fully drop yet. Talk the dm later. But to continue. The LOST CITY calls for aid. The cult of Zargon is messing up the Sin City cultists. Stop them. Carlton the Doorman will do your briefing. Bye.” He poofs away in a cloud of blue smoke.
Carlton the Doorman is dress in 1970s New York doorman uniform. He talks to the party in a monotone. After the briefing he takes questions.
Mauakai, “Can we come back through this door if we don’t finish the quest?”
Carlton the Doorman, “No the door only opens if the quest is completed.”
Ardor, “Can we get more information?”
Carlton the Doorman, “Yes if your Rotten DM will read ahead of you. And post it to the write up.” He closes the door on the group. They are miles from the lost city.
Entering the ziggurat, they see the three gods of Cynidiceans. They are in the notes. The door shuts behind them. A hissing noise is heard. Three slots in the floor open. Showing ladders below.
Eaden, “I don’t see no snakes.”
Kaelus, “It is gas. Down the ladders.” They climb down. As the get halfway down, the fire bugs light up. The one-foot big fire beetles. Who like humanoid flesh. A quick battle and loot later.
DM NOTE. Ammo is now being counted.
After looting, Eaden and Kaelus rock paper scissors to choose the door. Entering the north west wing of the ziggurat, they explore finding some huge stirges. The group eyes the thief.
Ardor, “Hand them over!” Eaden hands over two blue quartz gems.
Mauakai, “What is in your mouth?”
Eaden mumbles, “Nothing.”
Mauakai, “Spit it out!” Eaden spits out a third gem.
DM Note. Not even four rooms into an Advanced Dungeon and Dragon module and the pcs are reverting to 1E play.
The pixie chicks love the handsome monk and bow to the god Gorm aka Styx. They hand the monk six active fireworks. (Act like flashbangs.) Moving to on to the south west part they descend the stairs to level two. Opening the back door to this storage room, Kaelus makes friends with the drunken dust mephits.
Dusty, “Uncle Joe I thought you started AA last week/”
Kaelus, “I fell off the wagon. What type of wine are you drinking?”
Dusty, “White wine, an okay table wine.” The group each snag a wineskin full. Exiting the real door, they come to a puzzle corridor. The great rogue figures out the wand and turns the hallway to two and seven position. (Eaden has advantage on rolls on this room thingy devices.) The move across and pause.
DM Notes. Recurring NPCS. Nafas the foolish genie who roped you into this mess. Carlton the Doorman, your briefing and supplier. Nobody has mentioned any phobias or red card stuff. And this will be a PG -13 adventure. This a 29-page adventure. Feel free to drop in and out of the book. I am locking the adventures by tiers unless over written by the book. The Lost City is for levels one to fourth. So, you will need to hold your pc at level four if you get there. Keep your books out so we can all reference the rules.
We will restart at B23.
Do you want a buzzer to talk to Carlton the Doorman?
Do you want me post a map of what you have uncovered?
Do we need to talk about log sheets?
Do we need to reorganize or add more folders to the black box?
End of session 536.