fuindordm
Adventurer
I'm currently running an AD&D campaign but sneaking in some houserules inspired by later editions.
This got me thinking: If you had to pick just one rule innovation from each edition of D&D to add as a house rule to your current campaign (of any edition), then what would it be? What evolutions have stood the test of time?
For me:
1e - base rules for campaign
2e - incentives for single-class PCs (specialty priests, specialist wizards, weapon specialization for fighters...)
3e - feats, so that players have some leeway to customize their base class
4e - a warlord base class
5e - class/subclass structure
As I'm writing these, I realize that they are all on the player side. Frankly, I can't think of any major innovations in the rules that really transformed the game for me as a DM. Advantage/disadvantage is useful but doesn't quite meet the "gotta have it" threshold. 3e-style magic item creation is a mixed blessing and more for the players than the DM.
How about you all? Are there any rules or quirks from earlier editions that you now consider essential, no matter what edition you're playing?
This got me thinking: If you had to pick just one rule innovation from each edition of D&D to add as a house rule to your current campaign (of any edition), then what would it be? What evolutions have stood the test of time?
For me:
1e - base rules for campaign
2e - incentives for single-class PCs (specialty priests, specialist wizards, weapon specialization for fighters...)
3e - feats, so that players have some leeway to customize their base class
4e - a warlord base class
5e - class/subclass structure
As I'm writing these, I realize that they are all on the player side. Frankly, I can't think of any major innovations in the rules that really transformed the game for me as a DM. Advantage/disadvantage is useful but doesn't quite meet the "gotta have it" threshold. 3e-style magic item creation is a mixed blessing and more for the players than the DM.
How about you all? Are there any rules or quirks from earlier editions that you now consider essential, no matter what edition you're playing?