It doesn't have to. The word mystery includes the article.`
What? The article's not a mystery.
Without a pre-determined answer to the mystery, they are taking those clues and creating the answer, not discovering the answer
Why are you framing creation and discovering as opposed things?
And again, for the umpteenth time since those on your side seem to routinely "forget" we say this, that's not better or worse, but it does have a different feel to it.
I didn't say you did. I don't know what prompted you to say this.
Because this sort of mystery is discoverable and doesn't need to be created as you go.
I honestly don't know. Creating the answer, rather than discovering it, wouldn't even begin to feel more like solving a mystery to me, and that's really the only frame of reference I have for this. I can't imagine someone feeling that way, but I suppose it's possible.
Your inability to imagine it doesn't make it impossible, as you admit here.
I personally feel more like I'm discovering something when I play The Between than I do when I play something like Call of Cthulhu. Do I feel like I'm solving a mystery? To some extent, I feel that in both games. Do I feel more so when I'm able to find the GM's deliberate clues and hooks? No... not at all.
When I play The Between, the way I feel is more active. Like what I have my character do or not do matters more. In the predetermined game, I largely feel like I'm going through the motions. I'm following predetermined pathways. Nothing about that feels much like solving a mystery or discovery to me.
What I do know is that discovering the mystery is FAR closer to how it's done in with a real world mystery than Brindlewood Bay does it.
I think they're both so far removed from actual mystery solving that it's silly to make the comparison. As I've said, the two games have much more in common with each other than either has with solving actual mysteries.
But as for feeling as if we're solving a mystery... that's subjective.
It just has to be something unknown that has not yet been explained. The location is unknown and the whereabouts have yet to be explained.
So, then Brindlewood Bay games are real mysteries? Their solution is unknown and not yet explained.
Okay. I haven't been saying it isn't one. Only that it's not as close to a real world mystery as discoverable mysteries in RPGs are. Oh, and that the method of getting to the answer makes it feel different.
I don't disagree with anything about what it may feel like to someone. This has been my point... it's a subjective thing.
The idea that one method is not as close to a real world mystery as the other is, I think, faulty reasoning. It's the same mistake as people often make when they claim to be simulating something in an RPG.