It is because we feel, or at least it seems, when you break things down to incremental steps and parts as you do, it is reductive and misses a lot of the nuances of ‘trad play’. That is why we prefer natural language and language you find vague. We think more precise language overlooks details that might be more subtle or even unconscious. It is five if you want to take a scientific approach but maybe do it with less hubris?
Also this isn’t a style fight. All people are saying is there are scenarios where the players are really trying to solve a mystery that exists as an objective thing in the setting. That isn’t even about trad play versus other styles of play
I mean, I don't think
@hawkeyefan is in any way incorrect with this analysis. What you call the "nuances" pretty much are just DMing with good grace by an unspoken gentleman's agreement, which by its unspoken nature can never be reviewed, challenged, critiqued, or even meaningfully responded to by players. They must either shut up and deal with it, raise a stink in hope that something changes, or beat feet. Those aren't exactly great options; the first is perilously close to "not gaming is better than bad gaming", the second will get demonized exactly as we see in replies above this one, and the third
is "not gaming is better than bad gaming" (and, despite many claims to the contrary,
people will ALSO demonize this! I've seen it from the very people who claim that any player who isn't happy should quit the table.)
This doesn't necessarily mean you need to construct a technical jargon of your own. But it does kinda mean you need to respond with more than "but there's
maaaagic in it you're missing" because that's not, in any way, a rebuttal or meaningful response. It's the sophisticated, grown up version of the playground "nuh-uh!", an insistence that the person who actually made a full argument is Just Wrong without anything substantive to back it up.
So...pursue an answer that isn't vague. It doesn't have to use complex technical vocab. But specificity and clarity are essential if you want to actually rent a claim in a debate. Right now, "well, all your sciencey talk is
hubris because you're missing the
unconscious part of play!" reads like "I don't have an answer but I'm 100% sure you're wrong anyway" and that's not really a very persuasive argument.
And to be clear,
I agree that there are differences here. I've said as much throughout the thread. Rules that set patterns for how new fiction gets authored are not, to my eyes, comparable to things like the rules of mathematics or logic, because even the most stringent fiction-introduction rules are worlds less stringent than (say) disjunction elimination or applying L'Hôpital's rule. They depend, critically and unavoidably, on purely elective and creative acts, and I don't see the creation of a new (fictional) truth as being the same thing as discovering a truth that was always there to begin with by reasoning (abductive, inductive, deductive) from evidence about it.
But responding to an argument with "well all your fancy words just get in the way of
gut feeling" isn't going to accomplish much of anything. In fact, I suspect it will be taken as a concession that you don't have an actual response to the argument made.