Yes. There where already a few in 2014, but they just spelled it out as "half you maximum hit points".Does it give some monsters additional abilitites like them going berserk?
Yes. Though it's less common in 5e.Didn't it do this when it was introduced in 4E?
Yes.Is it just a descriptor for the DM to use to give the players one more edge so they know a creature has only 50% of its original hit points?
Yeah, all the effects are triggered on the monster/character end. For example there's a few monsters in the new MM who have abilities that only activate against opponents who are bloodied. I think there's a couple subclass abilities that only activate when the PC is bloodied as well.
So IIRC, in 4E it was geared more towards monsters than players/PCs and triggered certain things in monstersVs 2024 life cleric
Choose Bloodied creatures within 30 feet
I've been doing this for many, many years."How hurt is it" is a fairly common question i get.
Without being specific, or breaking immersion by saying 24 HP, I can now say "blood oozes from a gash on his arm" or some such.
It was both.So IIRC, in 4E it was geared more towards monsters than players/PCs and triggered certain things in monsters
I stopped playing 4E before it was bloodied as an edition, so I just remember it applying more to monsters than PC's, as I was the only one who DM'd it.It was both.
Dragonborn got +1 when Bloodied
Tieflings got +1 against Bloodied
Shifters had... something activate when Bloodied
(May have been a feats)
And there was several magic item that gave bonus when Bloodied.
I played a Avenger of the Raven Queen who took all the bonus when Bloodied stuff. Themed as being closer to death means closer to her god, and thus more powerful.
5e removed a lot of the fiddly +1's like that, but 4e was full of them.
Yeah I couldn't stand the fiddly +'s from previous editions5e removed a lot of the fiddly +1's like that, but 4e was full of them.
But those were so much fun when a PC went BOOM!!We're not using the potion miscibility table that got re-inserted into 5e.2024.
Yeah. I would not call that a house rule... noone has actually tried to juggle weapons at my table.Mine
Two weapon fighting takes 2 hands. I'm sure that was the intention of the rules.
Probably also a sane house rule. But same answer as above. Noone tried to exploit that at my table.Spirit Guardians and similar doesn't trigger when moving the Cleric around outside their turn.
Twice seems a bit arbitrary and probably still too much.Conjure Minor Elemental damage is limited to twice per turn.
I like that.Hidden breaks if you don't have cover at the end of your turn. If you Dash you need to reroll your stealth check with disadvantage.