When I am DM I houserule the following:Now that it's been out for a bit, what houserule do you have for 2024?
Do you find that your players ever use this? I like this idea alot but I'm not sure if anyone would ever bother to use itAnother one
Extra Attack changes from:
You can attack twice instead of once whenever you take the Attack action on your turn
to
You can attack twice instead of once whenever you take the Attack action on your turn. You can attack once whenever you take the Dodge action on your turn.
They do.Do you find that your players ever use this? I like this idea alot but I'm not sure if anyone would ever bother to use it
Yeah, I looked it up last night thinking that it would have some mechanical significance in 5E24, but nope it does absolutely nothing. Pretty lazy game design IMO. Why even waste the space if has no effect? Does it give some monsters additional abilitites like them going berserk? Didn't it do this when it was introduced in 4E? Is it just a descriptor for the DM to use to give the players one more edge so they know a creature has only 50% of its original hit points?Currently, the only thing I've pulled in from 2024 is Bloodied
Yeah, all the effects are triggered on the monster/character end. For example there's a few monsters in the new MM who have abilities that only activate against opponents who are bloodied. I think there's a couple subclass abilities that only activate when the PC is bloodied as well.Yeah, I looked it up last night thinking that it would have some mechanical significance in 5E24, but nope it does absolutely nothing. Pretty lazy game design IMO. Why even waste the space if has no effect? Does it give some monsters additional abilitites like them going berserk? Didn't it do this when it was introduced in 4E? Is it just a descriptor for the DM to use to give the players one more edge so they know a creature has only 50% of its original hit points?
Here's the description from the rules glossary.
A creature is Bloodied while it has half its Hit Points or fewer remaining.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.