Voadam
Legend
From the Shadows is in the bad half for me too. I agree that doing terrible things to the characters to force them into the plot is bad. It is up there with the doppleganger and flesh golem ones for screwing over PCs by removing their agency and doing things to the characters.As much as I loved the Ravenloft campaign set, after a bad interaction with the opening of From the Shadows I ran for my players, I realized that I did NOT like the way those adventures stole player agency, nor most of the boxed text sections in those adventures. I ended up never actually running any of them, other than Night of the Living Dead, and then even that one I did quite a bit of modification to. Many of those Ravenloft adventures had "good ideas", but were wrapped in terrible railroads that fought against what D&D was, to (badly) attempt to instill terror and instead just generated apathy or hate towards the adventure designer.
Night of the Living Dead was in the good half for me. I liked the plot and elements and atmosphere and it ran great for me and my group. Touch of Death and the ghost hound one were up there as well that ran great. Investigations and fights and cool stories to actively discover and interact with.