GM fiat - an illustration

It's not fiat because the motivations behind it are arbitrary. It's fiat because there is no accountability for it. There is no binding agreement about it. There is no saying "This is not meeting the shared expectations we have set". That's the difference in the enumerated principles and agenda of something like Apocalypse World - it sets grounds for discussion about what is expected and what the GM is accountable to the players for.
 

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It's not fiat because the motivations behind it are arbitrary. It's fiat because there is no accountability for it. There is no binding agreement about it. There is no saying "This is not meeting the shared expectations we have set". That's the difference in the enumerated principles and agenda of something like Apocalypse World - it sets grounds for discussion about what is expected and what the GM is accountable to the players for.
That doesn't fit the dictionary definition just posted all that well. And I don't recall "fiat" being used as a game term in text, so that avenue doesn't work either.
 

It's not another word for DM decides. It's a word for when the DM decides to step outside the rules or the rules don't cover something and he needs to make a decision. The overwhelming majority of DM decisions fall within the rules and are not fiat.

What it's not, is random or a whim. It can be I suppose, but that's far more likely to go wrong than right, so it's reckless and shouldn't be done.
Can you give an example of something the dm decides that’s covered by or falls within the rules? I’m trying to picture what this case might look like.
 

That doesn't fit the dictionary definition just posted all that well. And I don't recall "fiat" being used as a game term in text, so that avenue doesn't work either.

You can look at it however you want, but to me the essential component of a king ruling by fiat is that he is not accountable. That his decrees cannot be challenged. They are usually made for solid, principled reasons. We just don't know, because it's not for us to know.
 

Can you give an example of something the dm decides that’s covered by the rules? I’m trying to picture what this case might look like.
The DM forgot about cameras. The players are investigating a bank robber and ask about them. The DM decides that yes, there are cameras because it's a bank. World building is covered under the rules, so that decision is not fiat. When the players want their character to do something, if the DM decides the outcome is in doubt and sets a DC, that's not fiat. That's DM decision making that is covered by the rules.

DM fiat would be if the player played a health nut and had his PC exercise for 2 hours every morning and after a month the DM decided to raise his strength by +1. There's no rule for exercise raising strength, but the DM made the thought out decision to allow that much exercise to do it.
 

I wouldn't say 'prompt' here as it sounds like a computer program or pavlovian response to me. And to be clear, I am not saying this is how the process unfolds each time (there is going to be variability)

But that's what's happening. Why not call it what it is? Why this fear of using certain words?

The players ask about the cameras, which the GM hadn't previously detailed or prepared. This prompts him to come up with something.

The whole game is a series of prompts. It's a conversation, with the GM prompting the players ("What do you do?") and then the players declaring actions that prompt a response.

Well we are talking about a broad range of styles and games so there isn't one response. And like I said, this is a gray area. But a GM could be more or less objective about it. So it isn't like this gray area diminishes something like 'honoring prep' if you don't want it to.

I think most GMs try to figure out how probably it was the camera was there, and what it likely would have revealed if it were based on what he knows about the background of the scenario (and the is why when running mysteries, I think you start to learn to be more detailed because inevitably players start asking these kinds of questions).

So the GM decides:
  • If there is a camera
  • If it captured anything
  • How useful that information may be

And what guides him is:
- what has been prepared

One GM might say there was no camera. Another might say the killer is revealed. Other GMs may offer anything in between those two extremes.

Yes, that is the nature of a ruling.

This is going to vary by game, group and type of campaign. There are going to be different principles for different approaches. If you want the players to be really solving the mystery, then you want more objective principals, but it may be a space in the game where people want to open up some drama potential. It is really going to vary

This part of the conversation came about when @Maxperson described the players as having the ability to add new clues in play. I asked how, and he came up with the example of the cameras.

My point is that the players don't have the ability to add a new clue. They can ask about something (i.e. the cameras) and that will then prompt the GM to consider this possibility. But as you say, the GM can decide there was no camera, or that nothing was caught on it, or any other outcome that doesn't result in a clue.

My point being... everything is up to the GM.

Part of the problem is we are talking about objective mystery scenarios while also talking about other things. So if I am trying to run this as a mystery scenario the players can solve, personally I won't worry too too much about these gray areas, because there is still plenty of solid background information that they handle more objectively. But I would tent to lean on what feels probable and using rolls because it is an unknown. I may even ask my players what they think is a fair percentage based on what is the most likely thing

Sure, that's an idea, and may be perfectly fine! I think the idea of involving players is likely a good one. Give them some amount of input.

In the example of the cameras, a principle that was something like "Reward good ideas" would probably help... it would guide the GM not to shut down the camera idea.

I am not sure breaking the process down is very helpful. You need to understand what a ruling is, and that the GM describes things and the players say what they want to do. But I would hesitate to get too prescriptive

I think it is very helpful.

As I've said a couple of times now, and connecting this in a way back to the original point in the OP... there is so much GM authorship going on in this scenario that it can be easy to overlook it. This is why I think @Maxperson made the mistake of saying that the players can add new clues to the scenario. He's forgetting that the GM can simply deny that if it seems to make sense to do so.

Breaking it down and looking at the parts makes it easy to see how much the GM is deciding about what is happening in play, and that can be easy to miss when looking at the entirety of play.
 

The DM forgot about cameras. The players are investigating a bank robber and ask about them. The DM decides that yes, there are cameras because it's a bank. World building is covered under the rules, so that decision is not fiat. When the players want their character to do something, if the DM decides the outcome is in doubt and sets a DC, that's not fiat. That's DM decision making that is covered by the rules.

DM fiat would be if the player played a health nut and had his PC exercise for 2 hours every morning and after a month the DM decided to raise his strength by +1. There's no rule for exercise raising strength, but the DM made the thought out decision to allow that much exercise to do it.
How were cameras covered by the rules?
 

And you are still wrong about that. As I've said multiple times to you, I don't engage in bad faith shutting down PC options like you listed in that post upthread.

The examples I gave were not bad faith GMing nor were they shutting things down. They each gave new information to varying degrees.

So please explain how the answer of what happens next is not "the DM decides".

No. I already told you that it may never even get to that point. Quite often the players find something like cameras, but they ignore it or put it off until later.

So I can't give you a response about what happens next, because I don't know what happens next. That's up to the players.

This seems like a dodge.

Let's say the players want to follow up on the cameras immediately. What happens?
 

How were cameras covered by the rules?
How are they not? This is clearly a modern game(or we would be using something different as the example) and worldbuilding is part of the rules. If the DM could have placed the cameras when making the adventure(and he could), then he can say yes to them after he forgot as a decision under the rules.
 

You can look at it however you want, but to me the essential component of a king ruling by fiat is that he is not accountable. That his decrees cannot be challenged. They are usually made for solid, principled reasons. We just don't know, because it's not for us to know.
You are welcome to feel that way, but as gar as I can tell the evidence doesn't support it.
 

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