hawkeyefan
Legend
Perhaps. Then again, whilst some specific sort of details in DitV are fixed, many others remain intentionally vague. But it is game I don't have much familiarity with, and even less interest in.
What’s intentionally vague in DitV?
I am not sure I quite understood @Manbearcat's post. Which of course is the perfectly normal state of affairs.
There were a couple of big words in there, I guess.
If you think I am wrong, it would make it more convincing were you to explain what I am wrong about and why. That you do not so, to me implies to me it might be you who is wrong, as you seem to be blind to the obvious and significant GM input pathways the game relies on for its basic functionality.
I have. Your examples of play seem to deviate from the book. The claims you make also don’t seem supported by the text or by actual play experience. You don’t back up your assertions with any kind of reasoning, like your statement above about DitV.
I am not sure about what specifically you want examples of, nor I understand why you need them. After all, you have several times assured that you're well familiar with heavy myth trad approaches. (Which I have no significant reason to doubt.)
Yes, and I have provided examples from games I’ve run of that type. I used examples from Mothership and 5e both in this thread. I’ve mentioned other games, too. If you ask me questions about these games, my answers will ring true if you’ve read the books. If you ask me to describe my play, it’ll be recognizable if you’re familiar with these games.