D&D General How much do you care about rule change specifics?

We know when peak D&D was.

Really? I don't see how you can back that up with any actual data. The rate of growth probably peaked during COVID but we have no idea what has happened since. Even if it's "only" growing by single digits if there is high enough retention it is still growing.

We're not to sure one way or another with 5.5. They claimed right now is peak D&D. It may be but it's not certain.

We know 5.5 outsold 5.0 3 to 1 early on. Markets ten times bigger though so you know.

Outside echo chamber here 5.5 receptions more mixed. It's not like 5.0 relentless positivity or 4E negativity.

It's probably selling well how long that keeps up no idea.

We don't really know how well things are selling, so my issue is with statements like "We know when peak D&D was." We don't and likely never will. Obviously nothing grows forever and I wouldn't be shocked at all by a plateau or even slight drop-off. But until hell freezes over and WOTC decides to release hard numbers we have no clue.
 

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Now, of course a DM in 2024 can choose to not allow it, but the difference is forbidding something baked in and something that was "optional" from the beginning.
This is a great point. In theory, there should be absolutely no difference, since literally everything is at the whim of the DM. But in practice, it really does make a difference. Players often get miffed if they feel something they like is being taken away from them. Setting expectations in the rules is important.

For example, I love the fact that 13th Age encourages players to re-fluff anything they like. Want to use a battleaxe for your "unarmed" monk strike? Sure, as long as you get no mechanical benefit. Again, this should theoretically be meaningless, since anyone could already do that at any time. But giving players and DMs explicit permission to do it matters. Just like muliclassing not being explicitly optional matters.
 

While that's true, it seems your implication here is there are exactly two ways to do it: the 5.0 way and the 5.5 way, and you have to pick one. I don't think so.

I said that I and the people I play with like the revisions, but you can't please everyone with the changes they decided to make. I don't care if anyone else likes the 2024 books, whether they pick-and-choose or decide to have a PHB burning session.
 


The majority of responded statistically represents the majority of players.

We should look at selection bias. Because @Micah Sweet is correct. The survey is not an accurate sample of the greater player base. We can also look at inferential statistics. In inferential statistics, if you want to know about the greater population, you can't just use any subset of people within that population.

A clear example from history is the 1936 US election for president. In that election you had two candidates, Alfred Landon and FDR. Literary digest conducted a large mail survey in this election. Literary digest was a very well-respected publication at the time. Their survey said that Landon would win with 57% of the vote. In reality, FDR got 61% and Landon got 37%. Over estimating Landon's support by 20%.

The error that Literary Digest encountered was selection bias. Specifically sampling bias. Sampling bias happens when your methods sample certain members of the population more than others. In the above example, Literary Digest used telephone directories, club memberships, and magazine subscriber lists. Research into the time period will immediately expose the issue at hand. Their sample was heavily weighted towards middle and upper class voters. The sources used for their mailing list were all based on luxuries that the lower class, largely, couldn't afford.

This is almost an identical situation. In a survey on D&DBeyond, WotC misses anyone who doesn't use D&DBeyond. A case study of sampling bias. If you were to poll only Enworlders, you might get the raw numbers needed for statistical significance, but your survey would not be representative of the player base as a whole. In both of the above cases, you lack a truly random sample, which means your data is unreliable when extrapolated to the greater population.

I hope that makes it clear why, in this case, the majority of respondents is not equal to the majority of players. The sample is riddled with errors. We could also get into non-response bias, if we needed more reasons, but I'll save everyone the pain.

TLDR: For the sample size to matter, your sample can't be riddled with errors in it's methodology.

EDIT: Just to be clear. Literary Digest had a sample of 2.2 million. Very much statistically significant.

Sources:

 
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As with all things - it depends.

If the rules changes/additions are changes I feel benefit the game (1E -> 2E, 3E, 5E), generally not an issue and I'll happily embrace them.

If the rule changes/additions either invalid the books I'm actively working with (3E core to 3.5E core) for little perceived gain, or move in a direction I don't agree with (Tasha's) it can be annoying or even turn me away from getting more product.

So far, 2024 5E falls into the latter. The changes being made aren't ones I necessarily agree with, and override the 2014 books in a way that it isn't feasible to use both at the same table. And I'm not done with 2014.
 


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