OptionalRule
Hyperion
Hey everyone! Just posted a new analysis looking at how 5e's design philosophy might actually encourage "rules lawyer" behavior at our tables. This isn't another "rules lawyers bad" rant - instead, I dive into how the exception-based structure of 5e (especially in the 2024 revision) shapes player behavior and table dynamics.
Some key points:
Curious to hear others' experiences with this, especially from folks who've been playing since earlier editions. How do you handle the increasing complexity of exception stacks at your table?
Some key points:
- How exception-based design differs from general principle design
- Why the 2024 edition might amplify these dynamics
- Practical tips for both DMs and players to work with (not against) the system
- Ways to maintain game flow without sacrificing mechanical depth
Curious to hear others' experiences with this, especially from folks who've been playing since earlier editions. How do you handle the increasing complexity of exception stacks at your table?