WotC Would you buy WotC products produced or enhanced with AI?

Would you buy a WotC products with content made by AI?

  • Yes

    Votes: 45 13.8%
  • Yes, but only using ethically gathered data (like their own archives of art and writing)

    Votes: 12 3.7%
  • Yes, but only with AI generated art

    Votes: 1 0.3%
  • Yes, but only with AI generated writing

    Votes: 0 0.0%
  • Yes, but only if- (please share your personal clause)

    Votes: 14 4.3%
  • Yes, but only if it were significantly cheaper

    Votes: 6 1.8%
  • No, never

    Votes: 150 46.2%
  • Probably not

    Votes: 54 16.6%
  • I do not buy WotC products regardless

    Votes: 43 13.2%

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On thing about AI art: as it has improved, it has gotten a lot less interesting to me. When it was weird and spat out odd things and did not know what to do with the word "centaur" or "hands" it was at least compelling in a grotesque way. Now it is just bland, bad art that literally looks like everything else on the internet.

AI's surrealism phase was much better.
I wonder if it is like humans learning to do art. Young children are actually better artists than high school students, with regard composition, color theory, and holistic presence. The high school students focusing on technique for details seems to disconnect from the whole. But after a while, the artists internalize the techniques, the sense of holism and composition returns, and the artists have the best of both worlds.
 

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One example. I have a friend who has spent hundreds of hours on a campaign setting. He has original maps for every city there, extensive notes for encounters, questlines, lore. But it's all handwritten or hand drawn in his notebooks, not digitized, and not accessible to anyone else.

Typing these up and formatting them properly would be a massive value add. He's considered doing it but finds the amount of work daunting, given the other things going on with his life right now.

AI could make self-publishing this kind of thing way easier.

GenAI is bad at generating math but good at generating code. The trick for math is to make it output code which does the math and then make it run that code.

For example, here is a straightforward combat. The quality of the code is not very good at this point...but I also ran this without detailed instructions.

At the moment you still probably need to read and understand code to make good use of this. But the reliability is increasing pretty rapidly.
It's good at generating generic, common code, it's going to struggle with robust, complicated code, because as with math it doesn't actually understand anything. It's handy for getting started, but programmers will still need to understand what they're doing and apply actual programming skills.
 

OK, sure.

Now why should I buy this person's AI product when I can use AI to do the exact same thing?

I mean, seriously, what am I paying for? More importantly, what am I paying him for? He didn't do anything but stick some text in a textbox and click a button. Anyone can do that. Lots of people have haphazard notes for a campaign, after all. If anything, I should pay the AI, because it did the work. (Except the AI isn't actually a sapient being.)

This hypothetical example wouldn't be worth more than maybe a dollar or two if the actual campaign idea was particularly innovative, because that would be the only part that was actually created by a person. The art and actual text would all be fake AI slop.
For what it's worth, I wouldn't buy any published material made with AI. I won't get into judgments or anything, just my personal stance. I don't mind using AI tools to speed up GM prep for personal use though.

But no, I would not pay for someone else's work if made with AI. I voted NO in the poll.
 

It's good at generating generic, common code, it's going to struggle with robust, complicated code, because as with math it doesn't actually understand anything. It's handy for getting started, but programmers will still need to understand what they're doing and apply actual programming skills.
Yes...if your goal is to create professional quality software, you need human input, for now. Its anyone's guess where it will be in 2 or 4 or 10 years.

But what if the goal isn't to create professional quality software, but to run some quick-and-dirty simulations for balancing purposes, as you mentioned? Without LLMs, that's out of reach of anyone who doesn't have this skillset. I imagine that is most indie RPG developers. Now...describe and discover.

And if you are proficient in the technology, you can run these way faster.
 

It's good at generating generic, common code, it's going to struggle with robust, complicated code, because as with math it doesn't actually understand anything. It's handy for getting started, but programmers will still need to understand what they're doing and apply actual programming skills.
Emphasis mine.

This is the most important thing folks should keep in mind. LLMs are dumb. Like, super stupid. They don't know anything. They don't think. They just predict the next word or pixel or whatever, based on the quality of the training data and the prompt. That means they can't consider and reject ideas, and come up with things that are better for a specific use case, or to generate a specific response. THIS is why it is garbage.
 

There is no scientific data to draw from for this. Don’t we all know there is no such thing as perfect proportions anyway?

This whole subject creeps me out.
Well, golden ratios, perfect averages, all that sort of stuff.

I will admit I'm vaguely interested in what an AI would decide a "perfectly proportioned" being would look like, because they would make for a great weird monster in a modern day supernatural setting.
 
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Yes...if your goal is to create professional quality software, you need human input, for now. Its anyone's guess where it will be in 2 or 4 or 10 years.

But what if the goal isn't to create professional quality software, but to run some quick-and-dirty simulations for balancing purposes, as you mentioned? Without LLMs, that's out of reach of anyone who doesn't have this skillset. I imagine that is most indie RPG developers. Now...describe and discover.
We're talking about WotC. I would hope that they would be expected to maintain professional standards.
 




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