Henadic Theologian
Legend
Honestly, I think their departure makes radical shifts to tge Core Rules less likely, not more.
I don't expect any changes to the core rules period until 6e.
Honestly, I think their departure makes radical shifts to tge Core Rules less likely, not more.
Even if the next 5 years are planned out by WotC - which I think is unlikely to be true in any meaningful sense - the odds of them sticking to that plan with new people in charge seem very low.
Blast from the past. I remember watching this to get a sense of how the game played.He’s the DM in this video.
You’re looking at Critical Role and Dimension 20 territory there. I doubt anyone else even comes close.Oh wow! It's got 1.1 million views! How many other actual play videos have that many views?!
I don't expect a "6E" per se ever again: more 5E iterations periodically, maybe.I don't expect any changes to the core rules period until 6e.
Critical Role pretty regularly pulls multiple millions per video, at least. Though obviously they are top of the heap.Oh wow! It's got 1.1 million views! How many other actual play videos have that many views?!
Yeah, I'm aware.A road map is mostly just like
Year 1: MM, Dragon Delve, Box Set, Eberron: Forge of the Artificer, Lorwyn, Forgotten Realms Player's Guide, Forgotten Realms Adventurers Guide
Year 2. Book A, Book B, Book C, Book D
Year 3 Book E, Book F, Book G, Book H
Etc...
With leads picked for each planned Book.
Had Project Sigil continued on and finally got released in its full version with 5E mechanics programmed and available to players within it, I might have agreed with you-- especially if the program gained real traction with gamers across the globe. At that point you wouldn't want to require massive changes to the programming by creating a whole new edition's worth of mechanical changes. Same way Blizzard has never done a full reboot/sequel to World of Warcraft, they've just iterated and maintained in order to keep the programming on the same path that all their players have been able to keep up with.I don't expect a "6E" per se ever again: more 5E iterations periodically, maybe.
The Beyond platform, full of a decade of first and third party compatible material, seems more than sufficient to dampen the desire for change.Had Project Sigil continued on and finally got released in its full version with 5E mechanics programmed and available to players within it, I might have agreed with you-- especially if the program gained real traction with gamers across the globe. At that point you wouldn't want to require massive changes to the programming by creating a whole new edition's worth of mechanical changes. Same way Blizzard has never done a full reboot/sequel to World of Warcraft, they've just iterated and maintained in order to keep the programming on the same path that all their players have been able to keep up with.
But now that Sigil is seemingly done and instead WotC/DDB is now using Maps as their baseline VTT? That would be able to support a much larger mechanical change in framework that we would probably see in a 6E down the line. And quite frankly... I would be very surprised if Wes Schneider, Justice Arman, MacKensie Armas, and now Greg Bilsland all remained fine being just custodians and stewards to a D&D edition whose original design they had little to nothing to do with. At some point as is always the case with a changeover in design and development staff... the new crew will have dealt with and been annoyed by all the proud nails in the game for so long that they will want to do a fuller reboot just to clean stuff up that has always bothered them. And with Mearls, Perkins, and Crawford no longer there to keep a gentle hand on the game edition they created... everyone else can now think about what the future might bring.