aramis erak
Legend
Yep. I'll talk to the player about it if the group doesn't hold an intervention first.Does that philosophy apply to the players as well? What if one player has a problem and everyone else likes it?
Yep. I'll talk to the player about it if the group doesn't hold an intervention first.Does that philosophy apply to the players as well? What if one player has a problem and everyone else likes it?
It is a judgment call but it's a DM judgment call. We all have different players. Your way fits for you so go for it. My way fits for me so I will continue as I have done.With player facing rolls on non-obscured cases, I don't actually think there's any such thing, honestly, but I'm also of the opinion many GMs consider things like how skilled or armored an opponent is far harder to discern than I think it should be. By the time dice are being rolled, they, after all, mean something so outside of said obscured cases, I have no problem with players drawing the conclusions if they're paying attention. Heck, with the die roll macros I'm using, the opponents bonuses on attack are visible as soon as I hit them; I just don't much care.
It is a judgment call but it's a DM judgment call. We all have different players. Your way fits for you so go for it. My way fits for me so I will continue as I have done.
It depends on the degree of feeling. If one player doesn’t like puzzles and the rest do, then it’s reasonable to have puzzles show up every now and then. But if one player has a severe reaction to, say, spiders, and the rest don’t, then you shouldn’t design a scenario with spiders.Does that philosophy apply to the players as well? What if one player has a problem and everyone else likes it?
Example?I'd argue your first clause is only true when your definition of "mechanical support" is schematic. At some point when you make rules lighter, you're either disregarding some kinds of output, or you're offloading it on the GM. I don't frankly believe its possible to avoid both.
Example?
I can't imagine having to describe what a wound looks like. If your system doesn't convey that via the results, its not for me.All of the effects of a weapon are reflected in the roll. What difference does it make if you lose Health because of acid or fire or blood loss? You roll the attack and then describe what it looks like, same as any other attack.
I can't imagine having to describe what a wound looks like. If your system doesn't convey that via the results, its not for me.