Argyle King
Legend
I'm less concerned with the level of fantasy and more concerned about internal-consistency and in-world plausibility.
By default, I lean toward enjoying a grounded-ish experience somewhere on a venn diagram that includes Arthurian Fantasy, Conan, and low-level D&D.
However, I can and very much do enjoy weird fantasy. The current setting that I'm working on revolves around a city placed on the back of a gargantuan mushroom and resembles Fallout more than D&D.
For me it's more about how it fits together. If there are a lot of common magic items which can mimic contemporary real-world technology, I expect that the setting functions in a way that reflects that. A city in a setting with personalized-Sending Stones and horse-less carriages powered by magic should look more like a modern-day setting and less like a medieval setting.
Likewise, in a setting in which airships, dragon-riders, and flight is commonplace, I expect warfare between kingdoms to resemble WW2 dogfights moreso than battles during the Crusades.
It's weird to me when a setting introduces gonzo fantasy, but then NPCs seem clueless about how the world around them works and then also constructs adventures and challenges in a way that seem out of touch with how the in-game world functions.
By default, I lean toward enjoying a grounded-ish experience somewhere on a venn diagram that includes Arthurian Fantasy, Conan, and low-level D&D.
However, I can and very much do enjoy weird fantasy. The current setting that I'm working on revolves around a city placed on the back of a gargantuan mushroom and resembles Fallout more than D&D.
For me it's more about how it fits together. If there are a lot of common magic items which can mimic contemporary real-world technology, I expect that the setting functions in a way that reflects that. A city in a setting with personalized-Sending Stones and horse-less carriages powered by magic should look more like a modern-day setting and less like a medieval setting.
Likewise, in a setting in which airships, dragon-riders, and flight is commonplace, I expect warfare between kingdoms to resemble WW2 dogfights moreso than battles during the Crusades.
It's weird to me when a setting introduces gonzo fantasy, but then NPCs seem clueless about how the world around them works and then also constructs adventures and challenges in a way that seem out of touch with how the in-game world functions.