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D&D General How much does Shattered Obelisk need Phandelver?

Remathilis

Legend
I was thinking about Phandelver and Below: The Shattered Obelisk the other day. My group did Lost Mines of Phandelver when it came out years ago and I would not want to run it again with them. How much does the new stuff require Phandelver? Casual inspection doesn't look like much, so could you run just the later stuff as a standalone adventure for mid level PCs and ignore LMoP or does the latter not work without the former?
 

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Other than it being by far the strongest part of the module, I don’t think you actually need Lost Mine at all to run the rest of Shattered Obelisk. Lost Mine introduces Phandalin and the local NPCs, which is helpful, but not required, and your players might well remember those characters from when you ran it before anyway. Alternatively, you could consider running Dragon of Icespire Peak as the prelude instead of Lost Mine if they do need a refresher.
 

Basically the first part is required to introduce some NPC and to create a sort of bond. The PC should have a reason to risk anything in order to resque some citizen and save the town from disaster. That's it. If you can create a different backstory and a reason why the PC should follow the plot, the first part can be skipped.
 

I was thinking about Phandelver and Below: The Shattered Obelisk the other day. My group did Lost Mines of Phandelver when it came out years ago and I would not want to run it again with them. How much does the new stuff require Phandelver? Casual inspection doesn't look like much, so could you run just the later stuff as a standalone adventure for mid level PCs and ignore LMoP or does the latter not work without the former?
One of the big complaints about Shattered Obelisk is how "tacked on" the post-LMoP section is. You should be able to run it as a standalone adventure with little trouble.
 



Hmmm. So as long as I have the players form a bond with some community, it would work?
As much as any adventure requires the players to have a bond with the local community. Such a bond can help players get invested in the adventure, because it can provide a motivation to get involved. If your players are more the sort to engage in whatever plot falls in front of them because it’s there, then bonding with the community only matters inasmuch as it makes for a more engaging story.

The Shattered Obelisk portion of Phandelver and Below starts with the players getting back to Phandalin from Wave Echo Cave to find that while they were gone, some goblins attacked the town and caused some mischief, stealing some strange items, doing some vandalism, etc. and the locals want help repairing the damage and recovering what was stolen - which turns out to have been fragments of one of the mysterious obelisk, which had unknowingly been used as construction materials. Everything else in the module kind of follows from there, with the specific faction of goblins that stole these fragments being the initial antagonists, though they later turn out to be minions of the actual main antagonists. It’s not even the same faction the PCs deal with in Lost Mine.

Shattered Obelisk really has nothing more to do with Lost Mine than being set in the same location, and a vague expectation that the PCs know and are known by the Phandalin locals. The hardcover version kind of tries to retroactively inject some foreshadowing to Lost Mine by adding rumors of a few goblins with “strange” weapons being spotted among the cragmaws. It’s very clumsily tacked on, in my opinion.
 

As much as any adventure requires the players to have a bond with the local community. Such a bond can help players get invested in the adventure, because it can provide a motivation to get involved. If your players are more the sort to engage in whatever plot falls in front of them because it’s there, then bonding with the community only matters inasmuch as it makes for a more engaging story.

The Shattered Obelisk portion of Phandelver and Below starts with the players getting back to Phandalin from Wave Echo Cave to find that while they were gone, some goblins attacked the town and caused some mischief, stealing some strange items, doing some vandalism, etc. and the locals want help repairing the damage and recovering what was stolen - which turns out to have been fragments of one of the mysterious obelisk, which had unknowingly been used as construction materials. Everything else in the module kind of follows from there, with the specific faction of goblins that stole these fragments being the initial antagonists, though they later turn out to be minions of the actual main antagonists. It’s not even the same faction the PCs deal with in Lost Mine.

Shattered Obelisk really has nothing more to do with Lost Mine than being set in the same location, and a vague expectation that the PCs know and are known by the Phandalin locals. The hardcover version kind of tries to retroactively inject some foreshadowing to Lost Mine by adding rumors of a few goblins with “strange” weapons being spotted among the cragmaws. It’s very clumsily tacked on, in my opinion.
That seemed to line up with my initial skim of various reviews and discussions, but I wanted to make sure. I was considering using it or part of it in my Eberron game in Quickstone, (with the titular city replacing Phandalin and tying to the Daelkyr rather than Far Realm) but I didn't want to pick it up and discover it wouldn't work because NPC X is important or you need the key retroactively added in the Black Spider's lair to figure out the mystery.

I'll add to the +1 maybe list...
 

That seemed to line up with my initial skim of various reviews and discussions, but I wanted to make sure. I was considering using it or part of it in my Eberron game in Quickstone, (with the titular city replacing Phandalin and tying to the Daelkyr rather than Far Realm) but I didn't want to pick it up and discover it wouldn't work because NPC X is important or you need the key retroactively added in the Black Spider's lair to figure out the mystery.

I'll add to the +1 maybe list...
I’ve been thinking of doing something similar myself, although I was thinking of placing it in the Hope region of Q’barra.
 

That seemed to line up with my initial skim of various reviews and discussions, but I wanted to make sure. I was considering using it or part of it in my Eberron game in Quickstone, (with the titular city replacing Phandalin and tying to the Daelkyr rather than Far Realm) but I didn't want to pick it up and discover it wouldn't work because NPC X is important or you need the key retroactively added in the Black Spider's lair to figure out the mystery.

I'll add to the +1 maybe list...
Honestly, being tacked on and not well integrated is one of the main criticisms of the book (why bother with expanding on Lost Mines of Phandelver, but then not build on Lost Mines of Phandelver???) but for your purposes should probably work.
 

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