To respond to
@Hussar ’s request not too far back for folks to share their ideas of sandbox prep… I’m about to run session two of a Blades in the Dark campaign tomorrow night. We had a session zero which consisted of crew and character creation, and then did our first Score and Downtime in session one last week.
So far, everything in play that has come up has been based on player choice. When you create your crew in Blades, you pick certain qualities that will shape play. One of these is Reputation. This is how other factions view yours. We went with “Daring”. Another thing you pick is your Hinting Grounds… this is the part of the city where the Crew does a lot of their work. We chose the district of Brightstone, specifically Bowmore Bridge. Brightstone is the most affluent district in the city, home to the wealthy and influential. Bowmore Bridge connects Brightstone to Whitecrown, which is the district of the government leaders and their homes and/or fortresses. Bowmore Bridge has residences and businesses built on top of it, and this is where our Crew wants to operate.
We chose Bravos as our Crew type, which is essentially hired muscle or mercenaries. Several of the characters are of marginalized groups of one sort or another, so that was the primary reason to target the wealthiest district in the city. So I asked the players what they wanted to do for their first Score. They wanted to do something Daring and they wanted to do it on Bowmore Bridge to send a message. One of the players looked at the Claim map on the Crew sheet… these are locations/situations you can target and use to grow your criminal organization. Each one also grants your Crew some benefit. One of the Claims was “Terrorized Citizens”. That seemed appropriate to everyone… so we started talking about what such a Score would look like. One of the job types listed for Bravos is “Smash and Grab”.
The Crew then went about Gathering Information. First, we learned of a jeweler who fashions his pieces from the bones of demons. These are very popular among the elite of the city. The Crew decided he would be a good target. Another Gather Info move to determine his defenses revealed that due to the high presence of Bluecoat (police) patrols in the area, he doesn’t need as much defense as one may think. He has two bodyguards, swordsmen who are members of the Red Sashes, a gang based out of a school for swordsmanship. However, these two guards are not particularly capable… it was deemed an easy job and so went to newer members. Finally, a last gather information roll to determine any other ways into the building revealed an entrance under the bridge, and a staircase down to a small dock on the river. This info was paired with the fact that the jeweler was also handling human trafficking in the lower portion of his shop.
That was the basis for our first Score. Generated entirely as a group, within the sandbox that is Doskvol, the setting for Blades.