Faolyn
(she/her)
You disagree that some people here think that there are rules that are designed to control GMs, or you disagree with that those games even exist?Agree to disagree.
You disagree that some people here think that there are rules that are designed to control GMs, or you disagree with that those games even exist?Agree to disagree.
I... explained it. It's an actual spell from a 2e-era fanbrew netbook. I even provided the link to the netbook. I also explained it's not a spell I would ever convert to 5e.That's the second time you've referenced someone using power word castrate. I'm starting to wonder what circles you run in....
Whereas I always took "roll play" to mean people who only ever did what was on their sheet and never tried to actually play as their character, just as a bag of meaningless stats. My table, when playing D&D, gets very deep into character, and most of our interactions with the world are social, but there's also a lot of dice rolling.And I think this is sort of the thing with D&D. By not having any strong guidelines for the GM the range of how it can be reasonably played is extremely wide. I have also played and run D&D for 30 years, with quite a few different groups. Even in early 2000s I was keenly aware of the distinction between Roll play and Role play, and happily identified as having a preference for the later. As such I likely have naturally avoided the former (even if never having had to consciously take a stance).
The "roll-play" vs "role-play" debate to me is just an older version of the "challenge the player/challenge the character" or "strategic play" arguments. I specifically recall roll vs role was used often regarding social encounters (rolling diplomacy vs actually speaking in character" but there was also an element of "rolling to find secret doors" or "rolling to find traps" vs descriptive interaction with objects to discover them ("I push every book on the shelf. Does the bookcase move?") I also recall "roll-play" was used as a derogatory term and tended to lumped with min-maxers and munchkins in the "bad player" boat.Whereas I always took "roll play" to mean people who only ever did what was on their sheet and never tried to actually play as their character, just as a bag of meaningless stats. My table, when playing D&D, gets very deep into character, and most of our interactions with the world are social, but there's also a lot of dice rolling.
But yeah, this is why guidelines are a good thing. Even if, in something like D&D, there are multiple ways to play the game. There can be multiple sets of guidelines.
Your opinion is that that belief is incorrect. Why present rules on GM agendas and principles as rules if your intent is not to control behavior? Apparently there are a fair number if people who, for whatever reason, have a negative opinion about traditional GM/player power distribution. I can see a game written to respond to that belief, I just don't agree with it personally.Incorrect.
Some ENWorld members think that things like GM Agendas and Principles are rules that are designed to control GM behavior. This belief is incorrect.
I was just playin'. I assumed you had a sense of humor based on your repeated use of a spell called power word castrate to prove a point.I... explained it. It's an actual spell from a 2e-era fanbrew netbook. I even provided the link to the netbook. I also explained it's not a spell I would ever convert to 5e.