Bedrockgames
I post in the voice of Christopher Walken
Sure, ok. It's just seems to be such a contradiction to want the GM to be in total control of a living "realistic" (genre conforming in the conversation) world, but never stop to question that being in total control of your character with the ever present exception of spells/combat abilities doesn't fit that model.
It isn't a contradiction. They want an external world that their character inhabits. It makes total sense the GM handles the world, but they handle the personality and efforts of their characters. Not saying you have to like it. But I see no contradiction here
And again, I am fine with things like fear effects. But I get what he is saying completely
It is about being in control of the character. Again this came up on the GM side too. Where people on this side of the discussion largely felt a GM should be able to make a character who wouldn't take a bribe for example. It doesn't have to be neotrad at all (not that I think neotrad is a very useful label)I would understand it more in a neotrad narrative play space, where you're out to tell a grand heroic story that circles around the characters-as-protagonists in a world centered around them.