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D&D (2024) You Can Now Pre-order Eberron: Forge of the Artificer

Pre-orders for the upcoming setting book have gone live. Eberron: Forge of the Artificer comes out on August 19th. The book contains the new 2024/5 edition Artificer class with 5 subclasses, the Warforged species, a ton of backgrounds and feats, and 20 new monsters.

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Forge wonders in the world of Eberron, where magic meets marvelous inventions.

Play as the Artificer: the ultimate creative class. You’re not just an inventor or spellcaster. You're an innovator, a bold-hearted visionary, fusing together magic and technology to craft extraordinary creations.

Fuel your adventures with this rules expansion for Dungeons & Dragons:
  • 4 revised Artificer subclasses and 1 new subclass: the Cartographer
  • 5 revised species, 17 backgrounds, and 28 feats
  • New spells, bastions, and magic items
  • 3 distinct, genre-based campaign templates for building fantasy noir, political thriller, and pulp adventure campaigns in the world of Eberron
  • Over 20 new monsters, each inspired by a campaign model

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That was one of my first thoughts right after oh cool a new Eberron supplement. I think the restrictions on dragonmarks are just too deeply baked into the lore for me to dismiss them.
So Baker was the first to allow dragon marks to show up on different species in one of his books so it's not like it is coming out of left field.
Second these are the rare exceptions, 99.9% of dragon marks will follow the usual pattern of who inherits them. Maybe your shifters great great grandmother was a dragon marked elf and while you are a shifter the mark shows up on you generations later.
 

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I am getting used to the more humanlike face for the Warforged.

I also think it is more plausible. Making statues to come to life magically ... it probably would tend to look more human (or humanoid).
 






I'm not a fan of Eberron and prefer to do my own worlds, but I do like a good bit of steampunk and clockpunk in my games. So this one is a definite buy.
Eberron isn’t steampunk or clockpunk, though. If anything, It’s “magipunk”.

The trains aren’t steam-powered – they use magically bound elementals.

The airships aren’t dirigibles – they use magic wood and magically bound elementals.

Warforged aren’t robots – they’re magically created beings with souls and bodies made of metal, wood, stone, and other organic bits.

House Sivis sends telegrams using magic not electricity and wires.

House Vadalis experiments on animals using magic not alchemy or genetic engineering.

City streets are lit by magical lights tended to by magic-using lamplighters. There’s no central gas or electrical grid powering them.

And so on!



Eberron has magical technology. There’s no steam power or clockwork gears or electricity (other than magical lightning).
 
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