EzekielRaiden
Follower of the Way
Really?All you're doing is just reaffirming that you've created a definition of agency that is not widely shared to "prove" that the game you prefer has "more agency".
Because to me pemerton has done nothing of the sort.
Is player agency on equal footing? Or is it subservient to the DM's vision of the setting?
Because everything I've seen indicates the latter is what people mean when they talk about "realism" being the highest priority in gaming. The DM's vision is all-important. Player agency is something to attend to after ensuring that that vision remains clear, concrete, and consistent.