Bedrockgames
I post in the voice of Christopher Walken
I think this is why @Campbell said that plausibility doesn't really tell us much on its own. I mean... if there's one thing in this thread that it seems that we'd all agree on is that we want some amount of plausibility or logic to be considered when a GM determines outcomes or other elements of play.
It tells you a lot about what the GM is trying to do if that is one of their main priorities. Again, it is what distinguishes it from a game where the GM is doing something because it is cool or exciting as a choice: the latter is perfectly fine and probably more entertaining for most people but that is a difference in helping guide what the GM thinks should happen
Then why not just let the dice fall where they may?
You do. But there are also places in the game where aren't using dice. For example in a lot of games, you just decide what an NPC does or says, and you base that on what you think they would do.
When can something implausible happen? Or less plausible than many other possibilities? When does/can/may the GM decide that's what happens?
Whoever you want. You are not bound to this every single time. There may be moments where you think something implausible should happen and that is okay. The sky isn't going to fall. But I think for purposes of play, in this style, the GM generally selecting what is most plausible to them, creates a sense of a real and consistent world that has value
I mean... really bonkers stuff happens in real life all the time. How can that happen when plausibility is THE priority?
I mean, I've seen plenty of bonkers stuff happen just from following a chain of plausibility because you have this ongoing interaction between the players, the NPCs, the setting, etc. That can build to truly outlandish stuff when you aren't even trying to be outlandish.
Again you can do what you want Hawkeye. But I am honestly getting tired of constant interrogating questions of the style. Especially since I am defending something I don't even engage with most of the time (but I know it exists because I have seen it and done it). Again, we could turn these questions on you, but we aren't. I don't see what is being gained here by approaching what people like Rob and I are saying with such intense skepticism