Stormonu
NeoGrognard
Well, while crit/fumble in D&D is a bit narrative, it's quite different from the hope/fear mechanic of Daggerheart. The biggest, of course being that you can succeed with Fear as much as you can succeed with Hope - or the reverse, failing with Fear or failing with Hope.
The example in the Daggerheart book gives is jumping across a bridge to attack a Lich:
Critical (Hope & Fear numbers are the same; 12 in 144 chance) - you make the jump, hitting the Lich and disrupting his concentration on the spell he was casting, allowing your friends to scurry across and join you
Succeed with Hope (Total meets target, Hope die is higher) - you make the jump and hit the Lich
Succeed with Fear (Total meets target, Fear die is higher) - you make the jump, but the Lich blasts the bridge, isolating you on the side with your enemy
Fail with Hope (Total less than target, Hope die is higher) - you don't quite make the jump, but catch the edge and must pull yourself up (hopefully before the Lich attacks you)
Fail with Fear (Total less than target, Fear die is higher) - you don't make the jump and take a long fall to the ground below.
Of course, this result is worked out between the GM and Player narrating the results - but as you can see, the results cover a much broader set of results than D&D typically would - In D&D you'd likely only have the Critical, Succeed with Hope and Fail with Fear results.
It would be nice if D&D had a more graduated success (I think like Pathfinder 2E), but D&D currently has only a very basic - almost binary - results.
The example in the Daggerheart book gives is jumping across a bridge to attack a Lich:
Critical (Hope & Fear numbers are the same; 12 in 144 chance) - you make the jump, hitting the Lich and disrupting his concentration on the spell he was casting, allowing your friends to scurry across and join you
Succeed with Hope (Total meets target, Hope die is higher) - you make the jump and hit the Lich
Succeed with Fear (Total meets target, Fear die is higher) - you make the jump, but the Lich blasts the bridge, isolating you on the side with your enemy
Fail with Hope (Total less than target, Hope die is higher) - you don't quite make the jump, but catch the edge and must pull yourself up (hopefully before the Lich attacks you)
Fail with Fear (Total less than target, Fear die is higher) - you don't make the jump and take a long fall to the ground below.
Of course, this result is worked out between the GM and Player narrating the results - but as you can see, the results cover a much broader set of results than D&D typically would - In D&D you'd likely only have the Critical, Succeed with Hope and Fail with Fear results.
It would be nice if D&D had a more graduated success (I think like Pathfinder 2E), but D&D currently has only a very basic - almost binary - results.