D&D Debuts Playtest for Psion Class

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Wizards of the Coast is playtesting the Psion class for Dungeons & Dragons. Today, Wizards of the Coast provided a new Unearthed Arcana for the Psion, a new class for the current revised 5th edition of Dungeons & Dragons. The playtest includes base class rules plus four subclasses - the body-shifting Metamorph, the reality warping Psi Warper, the offensive-minded Psykinetic, and the Telepath.

The core mechanic of the Psion involves use of Psion Energy die. Players have a pool of energy dice that replenishes after a Long Rest, with the number and size of the dice determined by the Psion's level. These psion energy dice can either be rolled to increase results of various checks/saving throws or spent to fuel various Psion abilities.

While the Psion and psionics have a long tradition in D&D, they've only received a handful of subclasses in 5th Edition. If the Psion survives playtesting, it would mark the first time that Wizards of the Coast has added a new character class to D&D since the Artificer. Notably, the Psion and psionics are also heavily associated with Dark Sun, a post-apocalyptic campaign setting that many considered to be off the table for Fifth Edition due to the need to update parts of the setting to bring it current with modern sensibilities. However, the introduction of Wild talent feats (which replaces some Origin feats tied to backgrounds with psion-themed Feats) in the UA seems to suggest that Dark Sun is back on the table.
 

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Christian Hoffer

Christian Hoffer


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I’m onboard enough that I’m happy for more than what’ve given.

I’m ready to get a glimpse of those hinted backgrounds. A bit of flavor to expand the fantasy of a psychic character.

I want even more psion-exclusive spells.

More disciplines.

I want even more wild talents.

I want a peek at some magic items designed for psions.
 



And yet they didn't need to do that. Luke lifted C3P0 on Endor while completely bound and ready to be cooked.
The camera conveniently crops his hands out of the picture so we don't know if he's wiggling his fingers or not. He does, however, close his eyes in order to concentrate. That could still be counted as a somatic component.

A better example would be Rey when she's mind tricking the stormtrooper to remove her restraints. She doesn't even close her eyes then. (And mere moments before, Kylo Ren was holding his hand out while trying to get inside Rey's head.)

So I guess Jedi can get away with not using hand gestures if they're full restrained. Maybe there's a special talent that lets them sometimes ignore somatic components. 🤷
 
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My biggest beef with the 3.5 XPH was that they simply rewrote all these spells and added "Psionic" in front, this is more integrated and makes it easier to keep expanding.
Not quite. 3e they mostly did that, but more than a few abilities had nuances that the spells didn't have. Charm for example could be used against humanoids like charm person, but you could also amplify it to work on monsters. However, there were multiple categories of monsters, so you could pick the category of the monster you wanted to charm, without using as many points as would be required for a full charm monster. It had the name charm, but worked differently mechanically.
 

The camera conveniently crops his hands out of the picture so we don't know if he's wiggling his fingers or not. He does, however, close his eyes in order to concentrate. That could still be counted as a somatic component.

A better example would be Rey when she's mind tricking the stormtrooper to remove her restraints. She doesn't even close her eyes then.

So I guess Jedi can get away with not using hand gestures if they're full restrained. Or maybe Rey was just casting Suggestion there, which doesn't even have a somatic component ... 🤷
In movies and shows, the somatic stuff is used when narratively cool, but soundly ignored when necessary, because the gestures aren't necessary at all.
 


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