EzekielRaiden
Follower of the Way
I have. Several times.Can you please provide an example of this in play?
Party meets in a tavern. GM describes the tavern and notes that one of the patrons is an old man with one arm. This is understood by many old-school GMs as ample information for the party to know that the old man with one arm is an essential source of information that cannot be ignored. I--if I had not been explicitly told this by such GMs--would never have seen it as such, and would just have interpreted that old man as colorful background, a cool bit of set-dressing. These GMs have explicitly informed me that failing to talk to the one-armed old man would be a major--likely fatal--mistake.
Wait, really?Open dialogue between GM and players.
GM: I haven't thought this all through or how it may pertain, I will have to get back to you; OR
GM: I'd like to make this work x way, can we quickly brainstorm on how this may work and importantly to ensure it follows abc restrains so its internally consistent for our campaign?
Genuinely hold the phone here. I thought this level of collaboration was absolutely, positively unacceptable under any circumstances. Is that not the case?
I mean I don't really have a very high opinion of "a menu of choices" as being the kind of sandbox folks here have insisted upon, but alright I guess. What does "encourage Q&A" mean? Like what do you do to do that? (This, at the very least, is something that would be personally, directly useful to me, because I have a player who profoundly struggles with brain-locks-up issues during play. Like I describe the scene and a potential problem to be resolved and half the time he genuinely cannot think of ANYTHING to say. At all, period--zip zero zilch nada, brain completely empty. When he does have ideas, they're great! But he locks up so often it can be a challenge to run the game for him, so literally ANYTHING you can tell me about how to encourage Q&A would be incredibly useful to me.)Encourage Q&A at the table, provide the menu visually, repeat menu of choices, encourage dialogue at the table, correct players at the table while they're conversing with each other...
I was given to understand this was too much limitation, by a pretty significant degree. Is that not the case?I just imparted a lot of options on the PCs in the session before last, the conversation in and out of-fiction were thorough, I had an excel spreadsheet up with the options via my monitor available for everyone to see.