SableWyvern
Cruel Despot
There is no single set of universal expectations. One of my first tasks as GM before every single new campaign is to make sure everyone is on the same page about the particular style, expectations and the like that will apply.Okay.
Can you tell me what those expectations are?
Because I'm fairly confident that that sort of thing is an actual answer to my questions for things about processes, procedures, guidelines, best-practices, etc. Like...a player who's never ever played sandbox before. What do they need to know? What do you tell them to make sure they're as prepared as you can make them to enjoy this, rather than getting lost, confused, frustrated, or stymied?
However, as I just edited into my previous post, there are certainly some associated expectations with the scenario laid out in the Primer:
What is especially noteworthy is that quick and hard-to-avoid death to things like slimes is part and parcel of the type of play being espoused in the Primer, and there is an expectation that the loss of low level characters isn't a big deal, and that players will learn from their experiences. Asking the one-armed man is great; if they fail to do so, they still learn the lesson, it's just learned a harder way.
But, if you want more detail on exactly what expectations it's talking about, the best way is probably to just go read the thing.
You say you want examples, but you still haven't even acknowledged the 2 years of campaign reports I posted when you said you wanted that kind of stuff, so it doesn't seem that there is any value in me seeking out more information I use for expectation-setting and making it available to you.