i mean, how much does modern EXP levelling incentivize those things either? i admit i'm a bit out of touch with how people are actually playing right now and fully admit i might be wildly wrong but i get the impression that for the most part groups are functionally treated as a single conglomerate entity for the purposes of EXP, i mean, the rogue might go down on the first round of combat and never actually get to take a turn before the battle ends but for all their ineffectualness they still earn their equal slice of EXP for 'surviving' the fight just as much as if they had been the lone member of the group to sneak into an enemy stronghold to steal something or other because 'the group' completed their objective and everyone gets their EXP reward.