Have I, even once, said "beyond all doubt innocent", or even anything which could be spindled, folded, or mutilated into that?
.As I said I do not what you try to say with "presume". That was one of the possible interpretation I (As a non native english speaker) could see. As such I was using the rethorical question to indicate I didn't think that was what you could mean, as I found it absurd. I hence tried to
exclude that as a interpretation before continuing my post.
I have repeatedly spoken of a presumption of innocence unless (or until) evidence suggests otherwise. I've used either that exact phrase--"until evidence suggests otherwise"--or some close variation over and over again.
Observed. It still is unclear to me how this "presumption" is to work in play? Are you supposed to follow one set of procedures when starting play, based on the presumption, and then change procedures once one ofnthe players "misbehaves"?
Er...actually they are? Like legitimately. Within the context of a currently-active trial, they're motions. After, they're appeals. Like that's literally the same actions you take to address whether the court has correctly determined the guilt of a defendant.
Great point! I didn't think of appeals. I still think the point of my analogy works if you look at the main bulk of what is happening in the court room, but this is a flaw with it.
I don't see how that doesn't get exactly the same standard. We arrange courts to protect against biased judges too! As in, there's literally a body of law and practice about that specific thing.
I know, but I tried to account for those in "(The mechanisms for that happens outside the context of the court case)." Appeals however was a blindspot that do not fit that caveat.
Even if not, that is literally actually what Lanefan said, so no, I don't accept this substitution. It literally was that we have to assume players are cheaters who will immediately jump on an opportunity to cheat as soon as the referee isn't looking, and will only be held back by the fact that if they do cheat, they'll get caught.
If you want to quote what lanefan literary said then there is a quote function in this forum. I am pretty sure he didn't say.
So in this context "presume not guilty" clearly we are not to mean "arranging the entire activity in the way we had done if we had known for an absolute fact that the person in question is not guilty"
For one thing I do not thing he has talked about "presumption" at all? And my understanding of his "assume" is having more in common with "pretend" than the "presume" in "presume not guilty"
Then why should we not arrange things so that, even if the GM isn't entirely above board, the result is still fun? You still haven't actually defended the idea that GMs need to be above suspicion, while the game needs to be structured around resilience against player misbehavior.
It seems just as "very tempting" to remove a singular massive point of failure. More, really, since that's only needing to care about the behavior of one single person. Much easier to control that than to control the whole group! Surely, if we can "achieve this with minimal disruption", we should, right?
This is what I answer in my next paragraph. If we had found a way to do so that do not severly distrupt the desired experience of a lot of players, I think noone would have argued against it. There are a lot of examples of games that do have a GM like role with strong protections - in particular in the board game sphere (Scotland Yard and the old Descent games to mention two very well known examples). However these are clearly not providing the same kind of experience as traditional RPGs.
Indeed this isn't fully true, as showing notes that are now irrelevant for future okay seem to be a fully accepted way to check the DM. It just isn't much in use, as people don't tend to see the practical need for it - and there are no point in establishing a procedure around it as it provide no value over just doing it ad-hoc.
I don't see that. I genuinely do not see that point in what you argued. Instead, all you've said is that protection against misbehavior, so long as it doesn't disrupt things, is desirable. That I agree with. Just vaguely waving a hand at "the GM's role is different" doesn't somehow justify the GM being above suspicion.
Great, we fully agree! I am not handwaving GM role as a justification. I fully agree that would not ne aproperiate. However how about pointing out decades of failed design experiments? Would that count as a more reasonable justification? Because that is what I tried to do in that paragraph.
It's not a matter of statements about someone's moral character. While I find such things tedious and unhelpful, I don't consider that worth planting a flag over. "I deserve to be trusted because I'm GM, you don't deserve any trust because you're a player" is a standard I simply do not and cannot accept. Either everyone deserves trust unless and until evidence suggests otherwise, or no one deserves it.
I know noone that would stand behind that standard. I presume everyone here are agreeing to your last sentence until they themselves openly and unabiguately proclaim otherwise. I have not seen
@Lanefan do that. I see a person has interpreted
@Lanefan to do that. I think that is a giant misinterpretation, as I am interpreting the exact same statements in a way that I think is a lot more in line with my convictions. And I think assuming the most cheritable interpretation is an essential pillar in good communication.