Faolyn
(she/her)
Again, you’re acting like everyone has to run their games in exactly the same way, which is utterly ridiculous. And I’m not saying their way is wrong, especially since we’re talking about two different things here: the sandbox’s world, and encounters.Oh good grief.
The one fundamental point that has been repeated in this thread over and over and over again is that sandbox campaigns are created independent of the PC's. That the whole "living world" thing is completely separate from the characters.
Now, suddenly, sandboxes can be rewritten based on the level of the characters? :bwuh:? About the only thing that everyone has agreed on throughout this thread is that the biggest thing that separates sandbox play from every other playstyle is that sandboxes are not dependent upon the PC's.
We're thousands of posts in and NOW you're saying that this is wrong? That sandboxes are not necessarily separated from the characters? That it's perfectly fine in sandbox play to rewrite areas based on the level of the PC's?
Am I the only one here seeing this?
Just because an area is ruled by a powerful dragon doesn’t mean that it will swoop down on the low-level party that enters its territory. It’s got better things to do, or it’s sleeping, or it doesn’t see them, or it doesn’t care about a bunch of little monkeys that are clearly too weak for it. Having the dragon automatically attack would mean that the world is centered on the PCs, unless the GM made the dragon especially bloodthirsty or paranoid. Instead, the dragon should act logically (for a dragon) and attack only if it makes sense. Are the PCs actively going after the dragon? Are they doing something that undermines its food source? Are they laden down with obvious treasure? Are they acting like an actual threat?
Just because an area is rife with bandits doesn’t mean that the low-level mooks will try to steal from high-level PCs. Just like in the real world, these mooks are going to want to prey on the weak, and it’s fairly unlikely that a high-level party will look weak (heavy armor, powerful-looking weapons, maybe even a magical glow about them). And by that time,word has gotten about those PCs, especially if they’ve killed bandits before. Instead, it’ll be the more powerful ones who think they’re a match for the PCs. Weaker ones will only go after the party in large numbers.
If there’s an area that’s populated by, say, chimeras, or giants, or something like that, it’s not ridiculous or anti-sandbox to have a low level party encounter them one or two at a time and encounter them in larger numbers or more frequently as they level up.
But anyway, you really need to stop with this all-or-nothing mentality you have. There’s no Universal Law of Sandboxes to be broken.