Faolyn
(she/her)
That's a huge assumption. It's incredibly easy to come up with something interesting that is 100% in the fiction. Example: they're in an area where there are monsters or guards. They take too long to do something and those monsters or guards (or someone who then alerts the monsters or guards) find them. Example: They get through the lock, but the lockpicks break.It's bending over backwards when
a) the "something interesting" is clearly contrived just for that purpose and otherwise makes no in-fiction sense, and-or
How do either of those feel contrived or nonsensical?
The party is actively going into dangerous situations looking for trouble and treasure; it's an adventure game, not a cozy game. Their life is by definition going to be interesting.b) "interesting things" keep happening over and over again, far more often than random chance would dictate.
The party may not be the main characters of their world--which makes sense--but they are the main characters of their party. At least, I hope you don't have them play second fiddle to NPCs all the time. And when you, the GM, are engaging with one of those players--asking what they're doing, getting them to make rolls, stuff like that--then the camera is on them. It's those moments that should be interesting.