Gladius Legis
Legend
Not a new game per se, but ...
All three were great, but I would say that Wrath of the Righteous was the standout among them.I've held off on Wrath as its an AP I skipped int he PF1 era. I wasnt too keen on mythic rules and its storytelling. Though, ill check it out sometime eventually. Good to know about Rogue Trader wasnt on my radar but it is now.
The changes look fairly minimal, and focused on making it work on Steam Deck. Which means the main campaign still sucks.Not a new game per se, but ...
It's still way better than the first game's main quest. It's worth one good-aligned playthrough, if nothing else just to set the context for Mask of the Betrayer.Which means the main campaign still sucks.
I suppose it's worth getting if you have never played it before, but it's not worth buying again.It's still way better than the first game's main quest. It's worth one good-aligned playthrough, if nothing else just to set the context for Mask of the Betrayer.
The plot of the NWN2 OC is rather linear, but there is pretty clear and detailed choice and consequence throughout that game, particularly dealing with the main cast of characters.I suppose it's worth getting if you have never played it before, but it's not worth buying again.
But it could have been made so much better with some narrative tweaks. Even in MotB, now that WotC seem to have dropped the Wall of the Faithless, it would be nice to be able to actually destroy it.
Obviously, it would take a lot more to fix the hard railroading in the original campaign.
I am honestly mystified by how they released a campaign as profoundly bad in virtually every possible way as the first NWN's main one.It's still way better than the first game's main quest.
That or they just decided to be lazy and bank on the toolset being the selling point for NWN1 and the OC being effectively a tech demo for said toolset. (If that's the gamble they made, it actually paid off for them.)I can only think that maybe because they all dual roles as designer and writer, they ran out of time, and had to slap together a campaign in 0.9 seconds before releasing it or something?
There is no choice for your character to figure out that the guy you are pursuing isn't the real baddie and act accordingly, even though as a player you figured it out ages ago, or to prevent a certain companion being obviously stupid and getting themselves killed.The plot of the NWN2 OC is rather linear, but there is pretty clear and detailed choice and consequence throughout that game