What you're describing is the 100% realism strawman. The idea that, because one's priority is verisimilitude, and perfect verisimilitude isn't possible, one's priority is nonsensical. Throwing the concept of hit points out as a counterpoint is another example. There are places in my game where I bow to abstraction and practicality at the table. I am, believe it or not, not filled with shame about this, and continue to value setting logic and an Earth-like reality (sans fantasy elements), whenever possible.