kermit4karate
A strong opinion is still only an opinion.
Didn't you also have teachers who said, "Two wrongs don't make a right?"Probably not, but it’s done with teachers all the time so.
Didn't you also have teachers who said, "Two wrongs don't make a right?"Probably not, but it’s done with teachers all the time so.
They were graded Inadequate.Didn't you also have teachers who said, "Two wrongs don't make a right?"
And yet, when you get a whole table full of that guys it can produce one rockin' and entertaining game.I agree and that's been one of my main sticking points. If every table had that guy there's no way so many people would play the game.
Given that the thread was arguing about what percent of them are "bad" and throwing around things like 20-25%, it didn't seem like that far of a leap.
Further, I didn't call for such a scale, I said it feels like such a scale should be out there. I meant in the sense of our hobby that it is surprising such a thing doesn't exist.. This didn't feel like much of a leap to me given D&D once rated characters physical appearances from 3-18 and still defines their (the in game analogs of people) as having intelligence, wisdom, and charisma on 3-18 scale (something I have posted against before).
I am perfectly accepting of someone implementing such a scale as not being a good idea!!
I did wonder if the thought experiment of what traits would generally be considered as moving someone up and down it might be more useful than a mere binary classification of good and bad - and might hint at skills folks could work on or what people might look for in games.
Finally, I wonder what the line is in terms of rating other things that human beings put their heart, sweat, and tears into like running restaurants and hotels, or making movies and writing books. Does the touchiness about rating subjective things change if it is, say, huge corporate owned pizza chains vs. local restaurant? Does it change based on how personally connected one is to that industry? On how many people are involved? On the age of people doing it (high school football recruits)? On whether it is something mental or appearance wise (gross?) versus athletic prowess (more objective?)? On the plus side, I am glad to be able to guess that many of you would presumably feel the same about how ratings of professors and teachers are currently done online and on campus as I do (not done well at all and leading to some bad repercussions).
I think there's a difference between 'bad', where a DM is actively trying to hose the players or constantly repeats the same mistakes due to refusal or inability to learn, and 'poor' or 'inept' where a DM is earnestly trying but doesn't know the ropes well enough or keeps unintentionally blundering into mistakes or simply can't handle the task.Is it just as you don't like the word "bad"?
As with most things, you have to have 'ranks'. To say "everyone is average" is not every helpful.
In that one aspect of things, sure. But there's a lot more to DMing than just rules knowledge, and someone who knows the rules inside-out and backwards could still be poor, inept, or outright bad in other aspects of running a game.If you have to pick between two "average DMs", and one does not know the rules well, does not care to learn them and spends large amounts of game time looking up the rules, and the other DM knows all the basic rules by heart and only looks up a rule once in a while. One of those DMs is better then the other.
Micah thinks that narrative games have rules that limit what a GM can do, when in reality, they generally have guidelines that provide information as to the GM's role.
I mean, if you want to talk about games that limit a GM's power, then that's any game that doesn't say that the GM can do whatever they want to do. A GM has to make initiative and attack rolls for their NPC combatants, rather than just letting them go whenever they want and auto-hit? That limits what the GM can do. A GM is running a monster that has 3/day Legendary Resistance instead of saying that they auto-save whenever the GM wants? That limits what the GM can do.
None of the examples you're using are rules governing GM behavior. That, specifically, is what I have a problem with. I'd rather have advice.
I'll echo that! It's like front-row seats to a reality TV show. Ooh! Hand me the popcorn!!!And yet, when you get a whole table full of that guys it can produce one rockin' and entertaining game.
I speak from experience on this one.![]()
Given that the thread was arguing about what percent of them are "bad" and throwing around things like 20-25%, it didn't seem like that far of a leap.
Further, I didn't call for such a scale, I said it feels like such a scale should be out there. I meant in the sense of our hobby that it is surprising such a thing doesn't exist.. This didn't feel like much of a leap to me given D&D once rated characters physical appearances from 3-18 and still defines their (the in game analogs of people) as having intelligence, wisdom, and charisma on 3-18 scale (something I have posted against before).
I am perfectly accepting of someone implementing such a scale as not being a good idea.
I did wonder if the thought experiment of what traits would generally be considered as moving someone up and down it might be more useful than a mere binary classification of good and bad - and might hint at skills folks could work on or what people might look for in games.
Finally, I wonder what the line is in terms of rating other things that human beings put their heart, sweat, and tears into like running restaurants and hotels, or making movies and writing books. Does the touchiness about rating subjective things change if it is, say, huge corporate owned pizza chains vs. local restaurant? Does it change based on how personally connected one is to that industry? On how many people are involved? On the age of people doing it (high school football recruits)? On whether it is something mental or appearance wise (gross?) versus athletic prowess (more objective?)? On the plus side, I am glad to be able to guess that many of you would presumably feel the same about how ratings of professors and teachers are currently done online and on campus as I do (not done well at all and leading to some bad repercussions).
That's my point. The book can't force you to run the game in a specific manner. It can't force you to, say, use Legendary Resistance the first three times the monster needs to make a save*. You can choose to have the monster hold onto them for when it needs them. There's nothing that forces you to let the monster have any legendary saves, if you don't like the idea in the first place.This is the same debate between different philosophies. When I DM, I honestly couldn't care less what the monster stat block says, because I don't think the author ever truly intended every member of an entire species to only be able to use Legendary Resistance 3/day...because that would be absurd, even in a world of fantasy monsters. I trust my ability to referee an encounter and interpret the spirit of the game better than some little stat block.
It was only a decade previous when peeping at women showering was a comedy movie staple.I have no idea what the GM was thinking. Other than this was the 90s and people were somewhat more likely to think of it as "naughty" rather than "criminal."